Why choose this course?
This course investigates the technologies behind games development including hardware (consoles, input devices) and software games engines. It also covers the mathematics and physics required to create believable agents, non-player characters (NPCs) and virtual worlds inside a computer game.
This equips you to play a valuable role as part of a games development team in the games industry, and enables you to develop your own ideas into a marketable product.
The course has the same foundations and principles of our main Computer Science Award,integrating computer language tools, techniques and methodologies. Additionally we will prepare you with the key skills needed to keep abreast of future developments.
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This course will enable you to master the essential facts, concepts, principles, theories and practices of computer science.
You will develop expertise in the design, implementation and evaluation of software systems accross a variety of platforms, tasks and environments.
You will also be able to demonstrate an understanding of the structure of a computer game, specifically regarding the software development process and relevant computational aspects.
Your studies will enable you to combine technical understanding with relevant methodologies to build and test a computer game.
At the end of this course, you will be able to gather, analyse and interpret information from a range of sources and to devise solutions to problems based on evidence, which you will be able to implement and evaluate. You will develop the skills you need to effectively communicate your findings and to work both independently and as part of a team.
Our course will prepare you to apply the personal, organisational and professional skills, necessary for self-learning, that are essential for continuing professional development within the worldwide Computing Industry.