Game Design & Production

    Game Design & Production

    Duration5 year(s)
    Tuition Fee
    USD 81,508 / Year
    Next IntakeSeptember 26, 2023
    Game Design & Production

    About

    Drexel's Game Design & Production undergraduate major, nationally ranked as a top program by multiple organizations including the Princeton Review (#8 in 2022), provides students with a strong, broad-based foundation in digital design and content creation skills in a team project environment. Students try on a wide variety of roles in game development–from idea to reality in art and code–discovering the skill areas that they want to pursue, focusing their minors, elective courses, and team experiences as they progress through the program.

    The major supports careers in any industry that wants to speak the language of real-time interactive games. Beyond the obvious entertainment sector of PC, mixed-reality, mobile, or console games, graduates from the program are able to move into any industry in any geographic area in support of simulation, training, marketing, communications, and education. 

    The focus on project-based teamwork prepares students for cross-disciplinary work in any scale company. This includes large-budget AAA blockbuster game development with teams of hundreds in complex leadership hierarchies and focused, skilled technicians and artists, as well as small- and medium-size companies that require employees to wear multiple hats throughout development or independent studios that challenge individuals to juggle multiple responsibilities. Drexel Dragons can be specialists with a strong foundation that allows them to adapt, to be flexible bridge-builders and liaisons across art and technical teams, and rugged entrepreneurs wearing all the hats.

    All industries evolve, and digital content creation of any type is particularly dynamic. Processes and job titles that exist today are likely to be automated in five years. Companies small to large will use established and newly developed commercially available tools, but also build and maintain their own in-house tools and pipelines. 

    Courses in Drexel's program evolve in response to industry trends and on-demand special topic courses are utilized to rapidly respond to student and industry developments. Gaining familiarity with rapidly changing industry-standard tools is important but it's equally important to be prepared to transfer skills in one tool into a different tool of the same type – to be able to move from a 3D modeling tool like Blender, to 3DS Max, to Maya, or to a proprietary in-house tool you can't touch until you're hired by that specific company. Drexel's program encourages students to become comfortable as tool-agnostic creators. 

    While courses are predominantly offered face-to-face on campus, we also offer a variety of virtual courses taught by a diverse range of professionals from across the nation, exposing students to a wider network of industry professionals and to the evolving climate of industry work as a significant number of studios have permanently moved to be partially or completely remote, even prior to 2020.

    Students begin making game assets and games in their first terms as freshmen and continue making team-based game projects both small and large throughout their plan of study. Interdisciplinary teamwork is a core skill developed in teams of two to over eighteen, often spanning multiple programs including Computer Science, Music Industry, Animation, and more. Every project enables students to experiment and refine their experience in the many roles required to produce a finished game. Drexel University offers multiple opportunities to support the entrepreneurial minded student, from Drexel's on-campus indie incubator, the Entrepreneurial Game Studio, to the Close School of Entrepreneurship and the Baiada Institute for Entrepreneurship.

    Career building begins inside the classroom with team projects and networking, and outside the classroom with six or eighteen months of co-op experiences.

    To complement the creative focus of the Game Design & Production major, a minor in Computer Science is popular, and in many cases an ideal supplement for Game Design & Production students. The CS minor increases programming knowledge while maintaining a creative design and production focus in the Game Design & Production major. This or any of the over 120 minors available at Drexel would be easy to achieve within a plan of study using free electives.

    To find out more about this major, visit the Westphal College's Game Design & Production Major page.

    Requirements

    Entry Requirements

    Current High School Students

    Official transcript from years 9, 10, and 11. If the transcript is issued in a language other than English, it must be accompanied by an English translation.

    High School Graduates

    Official final transcript from years 9, 10, 11, and 12. If the transcript is issued in a language other than English, it must be accompanied by an English translation. An official copy of the General Secondary Examination results (Tawjihi) in Arabic and in English.

    English Requirements

    • PTEMin 53
    • IELTSMin 6.5
    • TOEFLMin 80

    Career

    Drexel students have broad training in all areas of game design and production, and our students have career opportunities in both entertainment gaming and broader simulation/training industries, and anywhere interactive gaming technology is applied - a growing segment in all industries.

    Co-op Experiences

    Building a career often begins with a few key contacts - especially through alums already working professionally - and the co-op program gives Drexel students the chance to meet professionals, make their skills known, and build their personal network. 

    In addition to small and large entertainment companies, students have opportunities to explore how game design is applicable to many local and international industries ranging from aerospace to pharmaceuticals to home and yacht design. 

    Recent co-op opportunities include game and digital media jobs in Philadelphia region companies like Art Sphere, Big Moxi Games, Comcast, DVNC Tech, eNable Games, Entrepreneurial Game Studio, GLIDE Lab, Gossamer Games, iD Tech Game Design & Development Academy, IDEA, Night Kitchen Interactive, Penn Medicine, PHL Collective, QuadraTron Games, Skyless Game Studios, Tipping Point Media, and Virtual Health.

    Students also secured game and digital media co-ops at national and international companies, like Activision in Los Angeles, Amazon Robotics remotely, EA Games remotely, Infinity Ward remotely Rockstar Games in San Diego, Treyarch remotely, Twisted Ark in Helsinki, and Inter Media Japan in Tokyo.

    Career Experiences

    Our network of successful game development alum work in leading entertainment companies including 343 Industries, Activision, Blizzard, Disney, EA Games, Epic Games, Filament Games, Firaxis Games, Gearbox Software, Ghost Story Games, Industrial Light & Magic, Infinity Ward, Irrational Games, Level Ex, Magic Fuel Games, Microsoft Studios, Microsoft Xbox, Midway, Mojang, NCsoft, NeatherRealm Studios, Nexon, Oculus VR, Raven Software, Riot Games, Rockstar Games, Rovio, Running With Scissors, Schell Games, Sony SCEA, Spry Fox, The Coalition, Turn 10 Studios, Volition, and Zynga.

    Other students chose small-to-mid-size studios or launch their own digital media enterprises, like Tom Fulp (BS '02), founder of Newgrounds.com, or indie game companies, like Dan Fornace (BS '11), creator of Rivals of Aether, Greg Lobanov (BS '14), creator of Wandersong & Chicory, or Tom Sharpe (BS '16), director of Gossamer Games and their award-winning title, Sole. Students also chose to work outside of entertainment by applying their game production skills to training, simulation, marketing, or education endeavors with companies including Comcast, Lockheed Martin, and Vanguard.

    Jobs titles include Art Director, Animator, Associate Producer, Character Animator, Cinematic Lead, Cinematics Animator, Community Manager, Digital Project Coordinator, Director of Virtual Production, Facial Capture Artist, Game Designer, Lead Cinematic Animator, Lead Technical Director, Lead Virtual Production Manager, Marketing Manager, Motion Capture Technician, Previsualization Supervisor, Program Manager, Programmer, Senior Animator, Senior Artist, Senior Community Manager, Simulation Developer, Technical Artist, and Virtual Production Engineer.

    Visit the Drexel Steinbright Career Development Center page for more detailed information on co-op and post-graduate opportunities.

    Fee Information

    Application Fee 65

    How to Apply

    1. Review Drexel's Admission Prerequisites and Application Deadlines

    Before beginning your application to Drexel, please review our Admission Prerequisites and Application Deadlines.

    If you are a returning student who has previously enrolled in undergraduate coursework at Drexel, please refer to the Readmission Instructions for requirements. Part-time and non-matriculated students should refer to the Part-Time Application Instructions.

    2. Read the Application Instructions

    Be sure to submit all required materials before your application deadline.

    • First-Year Instructions
    • First-Year Winter Entry Instructions
    • Transfer Instructions
    • International Gateway Program Instructions
    • Part-Time Instructions
    • Readmission Instructions
    3. Complete Your Application

    We accept the following applications:

    First-Year Applicants

    Drexel accepts both of the applications listed below for first-year students. Please submit either application.

    Common Application

    Coalition Application, Powered by Scoir

    Full-Time Transfer Applicants

    Drexel accepts both of the applications listed below for transfer students who wish to apply for full-time programs. Students may only have one active application on file at a time..

    Drexel University's Admission Application

    Common Application

    Nursing Accelerated Career Entry

    Note: To be considered for our accelerated BSN program, you must already have a bachelor's degree. To apply for this program, select "Accelerated Career Entry Nursing" as your application. You should not use the Common Application, but instead use the link below. If you do not already have a bachelor's degree or are seeking our traditional BSN program, select "Undergraduate Transfer Full-Time" as your application.

    Drexel University's Admission Application

    Part-Time Applicants

    Part-time and non-matriculated students can apply using the following application.

    Drexel University's Admission Application

    4. Submit Your Supplemental Materials

    Refer to the application instructions for specific requirements.

    We strongly recommend that all official transcripts and supporting documentation are submitted electronically to [email protected]. If your school is not able to send official transcripts electronically, please request that official documents be sent by mail or courier service. Drexel Admissions will process application documents received through the U.S. Postal Service and courier services (DHL, FedEx, UPS, etc.), although there is a slight delay in processing these documents. Please allow 3–4 weeks for transcripts and supporting documents sent by mail or courier to be processed. Documents submitted by the applicant via email are not considered official, and therefore cannot be accepted.

    5. Check Your Application Status
    After your admission application has been processed, you will receive an email that gives you access to the Discover Drexel portal to check the status of your application.
    Game Design & Production
    Drexel University
    Drexel University
    United States of America

    United States of America, Philadelphia

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