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    Escape Studios

    Escape Studios

    United Kingdom
    United Kingdom , City of London
    • Total Programs
      46
    • Established year
      2002
    • Sector
      Public
    • Institution Type
      University
    46 Programs Browse all programs related to this institution

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    Escape Studios

    About

    WHY ESCAPE STUDIOS
    Escape Studios has been supplying the creative industries with studio-ready talent across animation, games and visual effects since 2002.

    STUDENT WORK SUCCESS
    Our tutors encourage students to submit their short films and projects for international festivals and awards. They’ve won and been nominated for hundreds of awards, including undergraduate Animation and VFX short Jerich0 being shortlisted for The Student BAFTA Awards and winning “Film of the Year” in VFX from The Rookies.

    Over 4,000 alumni (dubbed 'Escapees') started their careers with us, honing their skills here before moving on to great success within the industry. They form a strong network of passionate creative minds, which any student who joins us instantly becomes a part of.

    They’ve worked on award-winning TV series such as Stranger Things and Obi-Wan Kenobi, along with Oscar and BAFTA-winning films such as Dune, No Time to Die, 1917, Interstellar, Star Wars, Ex Machina, and bestselling games Assassin’s Creed, Uncharted 2 and Forza Horizon.

    What makes us different
    Our tutors are experienced professionals. They are certified trainers for Unreal Engine, Autodesk and Houdini. They've worked at studios including Walt Disney, EA and Framestore, on credits including Moon Knight, Kingsman and Bond: Spectre.

    Our industry partners, from the likes of PlayStation London Studio, Cinesite and Blue Zoo, help design, develop and deliver our courses. They take part in our Degree Concept Teams, form our Advisory Board and participate in the delivery as guest speakers and assessors. It means we only teach the techniques, skills and software that are relevant and needed in the industry, working with studios to fill their production pipelines with studio-ready artists.

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