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    Key Facts

    Program Level

    Bachelor

    Study Type

    Full Time

    Delivery

    On Campus

    Course Code

    I153

    Campuses

    Main Site

    Program Language

    English

    Start & Deadlines

    Next Intake DeadlinesSeptember-2024
    Apply to this program

    Go to the official application for the university

    Duration 4 year(s)
    Tuition Fee
    GBP 15,000  / year
    Next Intake September-2024

    Animation

    About

    Accredited Foundation year Work placement

    Animation student showreel

    BA (Hons) Animation student work showreel

    You choose to specialise in one of two areas:

    • real-time games animation and motion capture
    • character animation for film and television.

    You cover fundamental skills common to all animation roles including 2D and 3D animation, cinematography and pre-visualisation, 3D modelling and sculpting, rigging and simulation, and look development.

    Depending on your specialism, you study character animation, creature animation, motion capture, lip sync, performance capture and acting. You develop skills in both real-time and rendered animation which are widely used in games, film, and television production. In group modules, you work with games students to produce fully-functional games, or with visual effects students to create an action packed feature film sequence or a short film. In your final year you create your own project, allowing you bring together everything you have learnt and prepare for industry.

    Top reasons to study animation at Teesside

    • International acclaim: ranked 18th in the world in the Animation Career Review International Animation School Rankings 2022. (Top 25 International Animation Colleges – formal degree. 191 colleges considered). (tees.ac.uk/source).
    • Industry links: take part in Animex, our annual international animation and games festival featuring experts from Rockstar, Pixar, Disney and Sony.
    • Graduate Success: our graduates have worked on many movies and AAA games including Spiderman Far From Home, Star Wars: The Last Jedi and Red Dead Redemption II.

    If you would like a creative career as an animator in film, television or games then this is the course for you.

    Year 1 core modules

    2D Animation

    Through a series of animation exercises, you are provided with an opportunity to learn animation principles in a traditional animation studio setting. This takes place in the first six weeks. The application of animation principles to a short character sequence features in the remainder of the module.

    3D Animation

    You learn how the basic laws of physics are described through the 12 principles of animation and how they are applied to create convincing movement in 3D.

    You are introduced to industry standard 3D software tools and techniques and use supplied character rigs to create a number of short animated sequences.
    You complete a series of exercises that are assessed in order to demonstrate your understanding of the principles of animation as applied in 3D.

    Asset Design and Modelling

    You develop your abilities to design and create 3D Models, focusing on hard-surface modelling. You consider creative design and development processes for complex objects before evaluating the practicality and deployability of your designs within appropriate 3D scenarios.

    You develop the skills to create your designs effectively and efficiently, considering their fitness for purpose as props, animated objects, or supports for other activities such as matte painting. This consideration includes topology, polygon resolution and the object's general aesthetic.

    Pre-vis and Cinematography

    Pre-vis (short for pre-visualisation) including storyboarding and cinematography is essential when planning and visualising sequences for animation, live action or a combination of both.
    In recent years pre-vis has become increasingly used for both animated and live action films. Some larger post-production companies now have dedicated pre-vis departments and a number of companies now exclusively specialise in pre-visualisation.

    You are introduced to the context and art of cinematography and learn about basic film language. You learn the techniques for creating a static and moving storyboard (animatic) with sound, developing your drawing and visualisation skills and applying your knowledge of cinematography to your own work. You are also given an introduction to the 3D pre-vis process.

    Technical Animation

    Nearly all modern blockbuster films are full of fantastic eye-catching visual effects and mind-boggling animation.
    Using industry-standard software packed with incredible technical tools, you learn how to create believable and dynamic fluid, liquid and particle simulations, as well as technical character-based techniques such as character rigs, cloth, hair and fur.

     

    Games Animation route

    Animation Interaction

    You are introduced to the fundamentals of computer games animation. Using industry-standard hardware and software, you develop the core skills that are required for the games animation industry.

    You study the artistic and technical aspects necessary in a games animation role. You explore tried and tested animation techniques, enabling you to produce 3D animations in a real-time engine.

     

    Character Animation route

    Imaging Techniques for VFX

    The fundamental techniques of 2D image acquisition, manipulation and digital compositing to produce manipulated but believable 2D imagery are introduced in this module. You will also work with specialist resources such as the soundstage, colour-grading suite and digital cameras.

     

    Year 2 core modules

    Creature Animation for Real Time

    The skills required to produce creature animation for use in a real-time environment are the main focus in this module. Emphasis will be placed on further developing core animation skills and applying these to non-human animation in a game engine context. You gain the creative and technical skills required to produce non-bipedal animation for use in a real-time environment and the tools available. You are encouraged to practice your observational skills and select appropriate references to develop believable animation.

    Digital Sculpting

    This module extends your sculpting experience developed at Level four to include significant consideration of organic modelling. You explore the creation of anatomically aware characters and creatures. Consideration is made of the different scenarios, including the creation and sculpting of clothing and props, for which models are created from high end VFX through to matte painting visual aids. You also focus on techniques only deployable in non real-time development such as dynamic subdivision for displacement.

    Lighting and Look Development

    You develop your skills in general CG lighting practice and art direction for VFX and Animation. The module outlines strategies for fast, flexible asset management that will allow models, lighting and camera rigs etc to be deployed efficiently in different lighting, visual style and environment scenarios. You are expected to use this good practice and asset management strategies throughout your university career and beyond. You develop work using a lighting and look development strategy recognisable to the industry.

     

    Games Animation route

    Journeyman

    You work in a team to produce a game experience within a current game engine. This provides you with experience of working within a production environment, and also with an opportunity to target specific production skills within your chosen field of study.

    Motion Capture

    You are introduced to the skills required for producing animation using motion capture techniques and technologies. Emphasis will be placed on developing technical skills in various motion capture hardware and software tools appropriate to animation production, along with further development of keyframe animation skills. You will be taught how to plan, capture, clean, retarget, loop and blend motion capture data as well as how to layer keyframe adjustments to correct and enhance motion.

     

    Character Animation route

    3D Character Animation

    Develop your skills acquired from the 3D Animation module. There is a reference to character animation in a 3D environment.
    You gain a thorough understanding of animated performance using tools that are widely used in the film, television and gaming industries. You use professional animation workflow, acting theory, anatomical study and observation through video reference to get the best performance from your characters.
    You continuously practice animating characters in different situations to develop and improve your skills throughout the module.

    Kino

    You work in teams to produce an animated short film to a given brief. This module is designed to give you the experience of working within a production environment and provides an opportunity to target specific production skills within your chosen field of study.

     

    Optional work placement year

    Work placement

    You have the option to spend one year in industry learning and developing your skills. We encourage and support you with applying for a placement, job hunting and networking.

    You gain experience favoured by graduate recruiters and develop your technical skillset. You also obtain the transferable skills required in any professional environment, including communication, negotiation, teamwork, leadership, organisation, confidence, self-reliance, problem-solving, being able to work under pressure, and commercial awareness.

    Many employers view a placement as a year-long interview, therefore placements are increasingly becoming an essential part of an organisation's pre-selection strategy in their graduate recruitment process. Benefits include:

    · improved job prospects
    · enhanced employment skills and improved career progression opportunities
    · a higher starting salary than your full-time counterparts
    · a better degree classification
    · a richer CV
    · a year's salary before completing your degree
    · experience of workplace culture
    · the opportunity to design and base your final-year project within a working environment.

    If you are unable to secure a work placement with an employer, then you simply continue on a course without the work placement.

     

    Final-year core modules

    Final Year Project

    The Final Year Project is a large-scale piece of work, undertaken under the supervision of a member of academic staff. The project involves the production of a substantial artefact related to your subject area.

    You develop an appropriate sense of work-discipline coupled with a professional outlook and are expected to take responsibility for the planning and execution of an extended piece of work including the consideration of associated legal, social, ethical and professional issues. You explore a chosen subject area in depth and are required to demonstrate the ability to analyse, synthesise, and creatively apply what has already been studied on the programme whilst demonstrating critical and evaluative skills and professional awareness.

     

    Games Animation route

    Beta Arcade

    You gain experience of working as a member of a games development team that is as close to industrial practice as possible. Beta Arcade simulates the working criteria and mix of development skills that are required to produce a polished prototype of a computer game concept which would be suitable for publication.

    Creative Cut Scenes

    You explore the various elements that make up a game-related cut scene and output a final, rendered piece to run in a real-time environment.
    You gain experience in delivering a complete cut scene using a contemporary real-time engine. You also research a variety of cinematic techniques in order to produce a piece of work where the elements of animation, cinematography, lighting, visual effects and editing are evident in the final output.


    Performance Capture

    You develop skills in producing dramatic, cinematic animation using motion capture techniques and technologies with a focus on capturing the best possible performance. Emphasis will be placed on developing creative, directorial and cinematic skills using various motion capture hardware and software tools appropriate to animation production, along with further development of motion capture skills. You will be taught how to plan, work with actors, scripts, capture, clean, retarget, and edit motion capture and audio data, and how to present captured performances cinematically.

     

    Character Animation route

    Professional Industry Practice

    You work with students from a range of courses and build on your learning from years one and two and develop your chosen specialist skills through individual work as part of the production of the short film team project.
    You engage with a range of advanced topics specific to areas covered on the course.

    Short Film Production

    You build on your learning and team work to produce a short film as group work and expand your professional development through individual research.
    You produce a short film in the media of your choice, such as 3D animation, live action and visual effects, or 2D animation and stop motion. You work in individual production roles within small teams to create an original short film.

     

    Modules offered may vary.

     

    How you learn

    You learn in our dedicated animation studios equipped with industry-standard software, as well as our onsite performance-capture studio, soundstage with motion control, and recording studio.

    You spend time in lectures and tutorials – lecturers cover the theory while tutorials focus on developing your practical skills. You are expected to manage your time to complete work outside of tutorials.

    Team working is featured throughout the course, preparing you for the formal group assessment in years 2 and 3. External guest speakers, seminars and workshops on current research and emerging topics are also a course feature.

    How you are assessed

    We believe it is essential for you to learn through the experience of doing. Assessment for all modules is through practical projects, which you work on throughout the year. In Year 2, the Journeyman and Kino modules provide you with essential teamwork skills ready for industry. The project in the final year allows you the freedom to set your own project based on your skills, interests and career aspirations.


    Our Disability Services team provide an inclusive and empowering learning environment and have specialist staff to support disabled students access any additional tailored resources needed. If you have a specific learning difficulty, mental health condition, autism, sensory impairment, chronic health condition or any other disability please contact a Disability Services as early as possible.
    Find out more about our disability services

    Find out more about financial support
    Find out more about our course related costs

    Disciplines

    Animation

    Concept Art & Visual Effects

    Requirements

    Entry Requirements

    Community college diploma with 65% minimum

    Or, holders of a a Tawjihi 65%+ average plus a recognised foundation programme

    Or, holders of the International Baccalaureate Diploma with 27 points or more will be considered for direct admission to Bachelor degree courses

    Career

    Our graduates are working in major studios around the world including Rockstar Games, The Imaginarium Studios and Industrial Light & Magic. They have worked on feature films including Spiderman Far From Home, Star Wars: The Last Jedi and Jurassic World 3, and on AAA games including Red Dead Redemption II, Spiderman: Hidden Agenda and Horizon Zero Dawn.

    You are encouraged to think about your future career from the outset. We have a number of events that develop your employability: our ExpoSeries is integral to your course and is an opportunity for you to interact with employers through ExpoTential at the end of the first year, ExpoTalent at the end of the second year and ExpoTees at the end of the third year. Each event is open to the public and has invited industry guests, ensuring that you have the opportunity to showcase your work to peers, the public and potential future placements or employers at regular intervals throughout each level of your studies.

    Fee Information

    Tuition Fee

    GBP 15,000  / year

    How to Apply

    Undergraduate applicants can apply via the Universities and Colleges Admissions Service (UCAS). You will find advice and step-by-step guidance about their online application process on the UCAS website.

    Teesside University

    Animation

    Teesside University

    [object Object]

    United Kingdom,

    Middlesbrough

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