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    Key Facts

    Program Level

    Bachelor

    Study Type

    Full Time

    Delivery

    On Campus

    Course Code

    W61M

    Campuses

    Main Site

    Program Language

    English

    Start & Deadlines

    Next Intake Deadlines19-Sep-2022
    Apply to this program

    Go to the official application for the university

    Duration 4 year(s)
    Tuition Fee
    GBP 15,800  / year
    Next Intake 19-Sep-2022

    Animation & Games

    About

    Globally the animation industry is estimated to be worth آ£170 billion, with the gaming industry predicted to be worth آ£140 billion by 2021.

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    Whether your interest is in film, television, video games, online content, VFX, motion graphics or VR, we'll help you enter the market with the knowledge and skills necessary for a leading role in the industry.

    In our state-of-the-art multimedia studio environment, you can explore the full range of the drawing, modelling, editing, rendering, and scripting techniques, giving you an unrivalled opportunity to take a multi-faceted view of the animation and games world.

    Working within the creative incubator of our School of Arts + Media, you'll not only gain knowledge of the latest software used in the creative industry and develop collaborative skills across disciplines, but you'll also be encouraged to develop as an emerging artist-designer with your own unique creative voice. You'll have the opportunity to work alongside students from our award-winning Film & Screen Arts course and Film Studies, as well as collaborating with Animation and Games peers in interdisciplinary projects.

    In the School of Arts + Media we encourage an understanding of contemporary creative practice as an interdisciplinary endeavour that occurs in the lab, studio, street, landscape, library, theatre, and home. Artists today must rely on deep knowledge of traditional forms and materials as well as have meaningful opportunities to extend their creativity into professional contexts that influence where and how we experience culture in the public realm and in a post-studio environment.

    Our unit structure applies to all of our undergraduate courses and creates a culture that promotes curiosity and creative thinking that extends beyond subject boundaries. Thematic approaches encourage an environment of free-flowing creative learning and opportunities for collaboration. Each unit will be contextualised by the subject specialism, and delivery will manifest uniquely through the specialist lens of each course.

    Browse through the Year One, Two and Three headings to see what you'll cover during the course of this degree. For more detailed information, including the content of each unit, assessment criteria and reading lists, take a look at the full course information within our Unit Specification Form and our Course Specification Form documents.

    To request alternative formats of the full Unit or Course Specification Form, please email [email protected].

    Requirements

    Entry Requirements

    Although many of our students do come in with top grades and high UCAS points, these aren’t necessarily essential for entry. We typically ask for a minimum of 112 UCAS points, but we understand that talented artists, designers and makers can have a wide range of relevant strengths and skills beyond formal qualifications. We’re just as interested in exploring your portfolio and discussing your creative experiences as we are in seeing your grades.

    We recognise the value of a variety of qualifications and relevant experience and welcome applications from students who have followed less traditional routes. We also accept a range of international qualifications and will look at each application individually.

    Career

    From writing and making the most of your CV to gaining industry experience, the acquisition of professional skills has been written into the programmes of study by our staff teams, who have 'real world' experience. They are also supported by our Industry Liaison Groups, who help inform the development of the higher education curriculum.

    Professional practice is embedded within all of our programmes. Throughout your studies, you will have the opportunity to develop the key professional, transferable skills for employability in the creative industries and potentially work in partnership with other sectors locally, regionally, nationally or internationally.

    Our Animation & Games students have gone on to work at leading creative studios such as Creative Assembly, Playstation, Rebellion Studios, and Industrial Light and Magic. Recent contributors to the course include Jim Parkyn from Aardman Studios, Jack Eaves and Frederic Fitzpatrick from Rebellion Studios, Tim Nguyen from Playstation, and Henry South from ILM (Industrial Light and Magic).

    Graduates can become:

    • 2D Texture Artists
    • 3D CGI Animators
    • 3D Modellers
    • Print Artists (stop motion production)
    • Animators
    • Art Directors
    • Character Designers
    • Compositors
    • Concept Artists
    • Filmmakers
    • Illustrators
    • Set and Prop Designers
    • Storyboard Artists
    • UX & UI Designers
    • VFX artists

    Fee Information

    Tuition Fee

    GBP 15,800  / year

    How to Apply

    You can apply to all of our undergraduate courses through UCAS. and if you need any support you can call our friendly Admissions team on +44 (0)1752 203400. Remember, the deadline for the majority of courses is 18:00 on 15 January (UK time) if you are applying for 2020 entry.

    You can view entry requirements for each degree on our course pages and consult the UCAS Tariff Table. We recognise the value of a variety of qualifications and relevant experience and welcome applications from students who have followed less traditional routes.

    Plymouth College of Art

    Animation & Games

    Plymouth College of Art

    [object Object]

    United Kingdom,

    Plymouth

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