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    Bachelor of Software Engineering (Game Programming)
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    Torrens University Australia

    Bachelor of Software Engineering (Game Programming)

    Torrens University Australia

    Torrens University Australia

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    Australia, Adelaide

    Key Facts

    Program Level

    Bachelor

    Study Type

    Full Time

    Delivery

    On Campus

    Course Code

    093341J

    Campuses

    Sydney

    Program Language

    English

    Start & Deadlines

    Next Intake Deadlines3-Jun-2024
    Apply to this program

    Go to the official application for the university

    Duration 3 year(s)
    Tuition Fee
    AUD 32,733  / year
    Next Intake 3-Jun-2024

    Bachelor of Software Engineering (Game Programming)

    About

    A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development.
    The Bachelor of Software Engineering (Game Programming) blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout the course, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. You will learn to use Unity and Unreal – the two main engines for game development to build high-quality 3D and 2D games. In collaboration with fellow programmers and game artists, you’ll create commercially viable games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.

    Learning outcomes

    • Learn C++ and other game industry-standard coding languages.
    • Acquire skills in engine development and collaborative game creation.
    • Research and explore advances in software engineering techniques and technology such as AI and procedural world-building.
    • Learn the algorithms, data structures and techniques that underpin an expertise in software engineering and game programming.

    Requirements

    Entry Requirements

  • Australian Year 12 or equivalent.
    • Broadly relevant work experience (documented e.g. CV), demonstrating a reasonable prospect of success; OR
    • Formal, informal or non-formal study, completed or partially completed, demonstrating a reasonable prospect of success; OR
    • Written submission to demonstrate reasonable prospect of success; OR
    • Discipline specific portfolio (art and/or design) – applicable to Design only. 

    International students requirements

    • Australian Year 12 or equivalent; and
    • Academic IELTS 6.0 (no band less than 5.5) or equivalent.

    English Program Requirements

    Entry to all courses requires proficiency in English under the English Language Proficiency Requirements. International applicants and domestic applicants who have not studied at the secondary level in English must demonstrate that they meet the minimum requirements for English language proficiency, specified by the relevant course as outlined in the Admission Criteria for Torrens University Coursework Programs as listed below.

    Career

    As a specialist software engineer, you’ll work in exciting roles designing and building games. In this highly competitive industry, you’ll impress potential clients and employers with your professional portfolio of work – all produced during your degree – and catapult into a rewarding career.
  • Game Programmer
  • C++ Programmer
  • App Developer
  • Game Engine Programmer
  • Input Programmer
  • Fee Information

    Tuition Fee

    AUD 32,733  / year

    How to Apply

    Whether you're embarking on higher education with an undergraduate degree or furthering your studies with a postgraduate course, applying is easy. Check for entry requirements and submit your initial application online to begin your journey at Torrens University Australia.

    Torrens University Australia

    Bachelor of Software Engineering (Game Programming)

    Torrens University Australia

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    Australia,

    Adelaide

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