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    Key Facts

    Program Level

    Bachelor

    Study Type

    Full Time

    Delivery

    On Campus

    Campuses

    Main Site

    Program Language

    English

    Start & Deadlines

    Next Intake Deadlines25-Sep-2023
    Apply to this program

    Go to the official application for the university

    Duration 4 year(s)
    Tuition Fee
    GBP 16,750  / year
    Next Intake 25-Sep-2023

    CGI and Visual Effects BSc (Hons)

    About

    Want to gain the technical skills to create awe-inspiring effects for film, television, games and advertising? Try our CGI and Visual Effects degree.

    The UK visual effects industry is amongst the most highly regarded in the world – and this is your chance to become a part of it. Our Computer-Generated Imagery (CGI) and Visual Effects degree is optimised for students wishing to learn the creative and technical skills required to produce awe-inspiring visual effects for film, television, games and advertising.

    Combining visual effects, 3D modelling, animation and digital technology, this course teaches you to produce the sort of mind-blowing results that you see in Hollywood blockbusters. Whether youâre keen to create explosions and chaos, or master the technology required to bring a motion capture character to life, we can prepare you for an exciting career in the visual effects industry.

    Staffordshire University has Certified Partner status with SideFX, who have lead the way in procedural software since 1987, designing 3D animation and visual effects tools to create some of the highest quality cinematic results in history.

    The UK visual effects industry is amongst the most highly regarded in the world – and this is your chance to become a part of it. Our Computer-Generated Imagery (CGI) and Visual Effects degree is optimised for students wishing to learn the creative and technical skills required to produce awe-inspiring visual effects for film, television, games and advertising.

    Combining visual effects, 3D modelling, animation and digital technology, this course teaches you to produce the sort of mind-blowing results that you see in Hollywood blockbusters. Whether youâre keen to create explosions and chaos, or master the technology required to bring a motion capture character to life, we can prepare you for an exciting career in the visual effects industry.

    Staffordshire University has Certified Partner status with SideFX, who have lead the way in procedural software since 1987, designing 3D animation and visual effects tools to create some of the highest quality cinematic results in history.

    The UK visual effects industry is amongst the most highly regarded in the world – and this is your chance to become a part of it. Our Computer-Generated Imagery (CGI) and Visual Effects degree is optimised for students wishing to learn the creative and technical skills required to produce awe-inspiring visual effects for film, television, games and advertising.

    Combining visual effects, 3D modelling, animation and digital technology, this course teaches you to produce the sort of mind-blowing results that you see in Hollywood blockbusters. Whether youâre keen to create explosions and chaos, or master the technology required to bring a motion capture character to life, we can prepare you for an exciting career in the visual effects industry.

    Staffordshire University has Certified Partner status with SideFX, who have lead the way in procedural software since 1987, designing 3D animation and visual effects tools to create some of the highest quality cinematic results in history.

    On successful completion of study, we will issue the following award: BSc (Hons) CGI and Visual Effects

    On successful completion of study, we will issue the following award: BSc (Hons) CGI and Visual Effects

    On successful completion of study, we will issue the following award: BSc (Hons) CGI and Visual Effects

    • Enquire about this course
    • Book an Open Day
    • Apply now

    Your first year will see you get to grips with the foundations of CGI and VFX. Youll be introduced to software such as Maya, Nuke and the Substance suite of tools. You will learn how to build 3D models and apply textures and lighting to your results. You will learn about Compositing including fundamental skills of rotoscoping, plate cleanup, green screen removal, digital makeup and 3D integration with filmed footage. You will learn about the film making process, what to think about on set, how to record data during a shoot for later use. You will learn technical photography, how to capture HDRI panoramic images and how to track footage to allow the integration with CG objects.

    In your second year you are introduced to the concept of 'Technical Art', and all the areas of CG and VFX that benefit from a deeper technical understanding. We introduce you to Houdini, which we are one of only a few schools in the UK certified for teaching this software. We will develop your 3D skills by introducing you to terrain generation and populating environments with details such as plants and rocks. You will learn to create tools that generate 3D models automatically. You will learn about dynamics and simulation - how to create CG fire, water and destruction effects and then moving on to abstract effects and motion graphics. We show you how to script in Python, allowing you to automate processes and create small tools for the programs you used in your first year. We also teach you 'rigging' the process of creating control structures for CG creatures and vehicles. After all the other modules have completed you will take your new skills and work together as a group on a project brief.

    In your final year, youll complete an individual research-based project and portfolio piece that will become the cornerstone of the showreel that youll take out to industry. You also take part in another group project, to show employers that you are familiar with the requirements of working in a team. Finally we will teach you about becoming more employable in the games and VFX industries and give you guidance on developing your CV, career network, interview skills and portfolio presentation.

    After the second year of study, students on our placement year will complete 12 months of relevant work experience.

    Your first year will see you get to grips with the foundations of CGI and VFX. Youll be introduced to software such as Maya, Nuke and the Substance suite of tools. You will learn how to build 3D models and apply textures and lighting to your results. You will learn about Compositing including fundamental skills of rotoscoping, plate cleanup, green screen removal, digital makeup and 3D integration with filmed footage. You will learn about the film making process, what to think about on set, how to record data during a shoot for later use. You will learn technical photography, how to capture HDRI panoramic images and how to track footage to allow the integration with CG objects.

    In your second year you are introduced to the concept of 'Technical Art', and all the areas of CG and VFX that benefit from a deeper technical understanding. We introduce you to Houdini, which we are one of only a few schools in the UK certified for teaching this software. We will develop your 3D skills by introducing you to terrain generation and populating environments with details such as plants and rocks. You will learn to create tools that generate 3D models automatically. You will learn about dynamics and simulation - how to create CG fire, water and destruction effects and then moving on to abstract effects and motion graphics. We show you how to script in Python, allowing you to automate processes and create small tools for the programs you used in your first year. We also teach you 'rigging' the process of creating control structures for CG creatures and vehicles. After all the other modules have completed you will take your new skills and work together as a group on a project brief.

    In your final year, youll complete an individual research-based project and portfolio piece that will become the cornerstone of the showreel that youll take out to industry. You also take part in another group project, to show employers that you are familiar with the requirements of working in a team. Finally we will teach you about becoming more employable in the games and VFX industries and give you guidance on developing your CV, career network, interview skills and portfolio presentation.

    After the second year of study, students on our placement year will complete 12 months of relevant work experience.

    Your first year will see you get to grips with the foundations of CGI and VFX. Youll be introduced to software such as Maya, Nuke and the Substance suite of tools. You will learn how to build 3D models and apply textures and lighting to your results. You will learn about Compositing including fundamental skills of rotoscoping, plate cleanup, green screen removal, digital makeup and 3D integration with filmed footage. You will learn about the film making process, what to think about on set, how to record data during a shoot for later use. You will learn technical photography, how to capture HDRI panoramic images and how to track footage to allow the integration with CG objects.

    In your second year you are introduced to the concept of 'Technical Art', and all the areas of CG and VFX that benefit from a deeper technical understanding. We introduce you to Houdini, which we are one of only a few schools in the UK certified for teaching this software. We will develop your 3D skills by introducing you to terrain generation and populating environments with details such as plants and rocks. You will learn to create tools that generate 3D models automatically. You will learn about dynamics and simulation - how to create CG fire, water and destruction effects and then moving on to abstract effects and motion graphics. We show you how to script in Python, allowing you to automate processes and create small tools for the programs you used in your first year. We also teach you 'rigging' the process of creating control structures for CG creatures and vehicles. After all the other modules have completed you will take your new skills and work together as a group on a project brief.

    In your final year, youll complete an individual research-based project and portfolio piece that will become the cornerstone of the showreel that youll take out to industry. You also take part in another group project, to show employers that you are familiar with the requirements of working in a team. Finally we will teach you about becoming more employable in the games and VFX industries and give you guidance on developing your CV, career network, interview skills and portfolio presentation.

    After the second year of study, students on our placement year will complete 12 months of relevant work experience.

    Academic year

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    BSc (Hons) CGI and Visual Effects: On location

    Video

    Discover what happens when our BSc (Hons) CGI and Visual Effects students shoot their short films on location.

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    Disciplines

    School of Digital

    Technologies and Arts

    Requirements

    Entry Requirements

    Undergraduate

    Undergraduate (bachelors) degrees

    To apply for an undergraduate (bachelors) degree you need one of the following qualifications:

    • Community College Diploma / Associate Degree with a minimum grade GPA of 2.5
    • International Baccalaureate (IB) Diploma with 28 points overall
    • Successful completion of a relevant International Foundation Year from a recognised UK Institution
    • For A-Level requirements, please see the ‘entry requirements’ section on the relevant course page

    Integrated masters and two-year accelerated degrees

    To apply for an integrated masters or two-year accelerated degree you need one of the following qualifications:

    •  Community College Diploma / Associate Degree with a minimum grade of 2.8
    • International Baccalaureate (IB) Diploma with 30 points overall
    • Successful completion of a relevant International Foundation Year from a recognised UK Institution
    • For A-Level requirements, please see the ‘entry requirements’ section on the relevant course page

    English Program Requirements

    The majority of our undergraduate bachelor degree courses require a minimum overall IELTS score of 6.0, with 5.5 in reading, writing, speaking and listening. However, we also accept a wide range of qualifications from around the world. The following qualifications are acceptable for most of our Bachelor degree courses.

    Career

    Careers

    Our graduates have seen incredible industry success, with former students having worked on major films like Avengers: End Game, The Lion King and Maleficent: Mistress of Evil.

    Staffordshire University alumni can be found working for some of the best CGI and VFX houses in the world, including MPC, Double Negative, Framestore, Outpost, Random42, Pennant International and many more.

    All students have access to Career Connect, our dedicated careers team.

    Motion Capture Studio Tour

    Video

    Join our Technical Specialist Conor-Jack for a tour of our new and improved Motion Capture Studio.

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    Fee Information

    Tuition Fee

    GBP 16,750  / year

    How to Apply

    • Contact one of our approved overseas education representatives in your country

    • Use the ‘apply now’ button on the undergraduate course pages to apply through UCAS. (Visit the UCAS website for more information). To do this, you'll need:

      • UCAS course code - you’ll find the four-digit code (e.g. P500) in our prospectus, on the course page or on the UCAS website.

      • An institution code for the university – it's S72 for Staffordshire University.

    Staffordshire University

    CGI and Visual Effects BSc (Hons)

    Staffordshire University

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    United Kingdom,

    Stoke-on-Trent

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