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    Computer Animation and Visual Effects BSc (Hons)
    Go to University of Portsmouth
    University of Portsmouth

    Computer Animation and Visual Effects BSc (Hons)

    University of Portsmouth

    University of Portsmouth

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    United Kingdom, Portsmouth

    University RankQS Ranking
    643

    Key Facts

    Program Level

    Bachelor

    Study Type

    Full Time

    Delivery

    On Campus

    Course Code

    II15

    Campuses

    London

    Program Language

    English

    Start & Deadlines

    Next Intake DeadlinesSeptember-2026
    Apply to this program

    Go to the official application for the university

    Duration 3 year(s)
    Tuition Fee
    GBP 17,900  / year(s)
    Next Intake September-2026

    Computer Animation and Visual Effects BSc (Hons)

    About

    The UK's animation and visual effects (VFX) industry leads the world in producing blockbuster visuals for entertainment media, reinventing their technical and creative capabilities. With indie talent also thriving in the South Coast, there’s no better place to start your visual effects career than at Portsmouth.

    Our Computer Animation and Visual Effects degree course will help you build skills in key areas such as concept drawing, 3D animation, physics-based simulation, and compositing, with guidance from a team of industry experts from across the entertainment and advertising sectors. Using our spectacular facilities, software and equipment, you'll enhance your artistic and technical expertise and improve your research skills in the technology you'll work with, which is vital to your development as an all-round artist.

    You can also specialise and develop your professional portfolio through placement opportunities, client projects and the modules you’ll choose from second year.

    Transform yourself into an exceptional VFX artist, producer, animator, and stagecrafter at Portsmouth – ready to take the creative and communication industries by storm.

    Requirements

    Entry Requirements

    Entry requirements​

    Entry requirements (September 2026 start)

    Typical offers for BSc (Hons) Computer Animation and Visual Effects

    • A levels - BBB-BBC
    • UCAS points - 112-120 points to include a minimum of 2 A levels, or equivalent. (calculate your UCAS points)
    • T-levels - Merit
    • BTECs (Extended Diplomas) - DDM-DMM
    • International Baccalaureate - 24

    You may need to have studied specific subjects or GCSEs - see full entry requirements and other qualifications we accept.

    Selection process

    Recognition of Prior Learning (RPL) direct entry applicants will need a portfolio of work to support their application.

    English language requirements

    • English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

    See alternative English language qualifications.

    We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.

    If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

    Worried about your grades?

    If you're not sure you meet the entry requirements, or need some help to get uni-ready, then we offer BSc (Hons) Computer Animation and Visual Effects with a Foundation Year through our partners at ICP to bring you up to speed. When you successfully finish, you'll get a guaranteed place on BSc (Hons) Computer Animation and Visual Effects.

    Find out more about our foundation years with ICP

    Typical offers for BSc (Hons) Computer Animation and Visual Effects with Foundation Year

    You may need to have studied specific subjects – find full entry requirements and other qualifications we accept.

    English language requirements

    • English language proficiency at a minimum of IELTS band 5.5 with no component score below 5.5.

    See alternative English language qualifications.

    We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.

    If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

    Please note this foundation year with ICP isn't currently open to EU or International students.

    For details on building a portfolio

    See our guidance

    We look at more than just your grades

    While we consider your grades when making an offer, we also carefully look at your circumstances and other factors to assess your potential. These include whether you live and work in the region and your personal and family circumstances which we assess using established data.

    Explore more about how we make your offer

    How to prepare for this Computer Animation and Visual Effects degree

    Our course lets you explore the technical and artistic aspects of computer animation and visual effects, so you can prepare for the diverse work you’ll be creating in a variety of ways. Here are a few key ones.

    Try out 3D

    Play around with 3D production to familiarise yourself with the interfaces and workflows you'll encounter during the course, since you'll be working with 3D rendering software and equipment a lot. Free software like Blender will get you started working with 3D.

    Be observational

    Being able to observe shape, form and texture is a boost to your creativity. Drawing abilities are optional but desirable, especially if you want to become an animator. Take up drawing opportunities, like life drawing, to study the human form and other objects.

    Explore composition

    Having an eye for composition is also an asset, particularly if you plan to work in film. You can develop this ability by experimenting with photography, videomaking, or other activities requiring you to set the scene or compose optimal imagery through a lens.

    English Program Requirements

    Career

    The computer animation and VFX industry continues to grow as volume demand increases and increasingly complex effects require innovations in technologies and workflows. The sector’s unique fusion of art (in its traditional and modern forms and techniques) and science (via the advanced hardware and software used) offers fascinating career, research, and education enhancement opportunities for graduates.

    London is home to six of the world's largest award-winning visual effects companies, many of whom we have strong industry connections with, and independent effects studios are emerging in the southeast of England. Our Master's degrees in Creative Technologies and Computer Animation are natural progressions for graduates who wish to research more into the science behind their skills.

    Graduate roles

    Many of our graduates have worked in roles such as:

    • Serial riggers
    • Animators
    • Motion capture technicians
    • Stagecrafter
    • Freelance artists

    Graduate destinations

    Many of our graduates have worked at either the University of Portsmouth or multi-award-winning special effects companies behind some of the biggest film and television franchises in the world. These include:

    • Industrial Light & Magic (The Mandalorian, The Irishman, Black Panther)
    • Moving Picture Company (1917, The Lion King) 
    • Double Negative (DNEG) (Tenet, Chernobyl, Blade Runner 2049, Black Mirror, Ex Machina)
    • Milk VFX (Ex Machina, Doctor Who, Sherlock)
    • Framestore (Blade Runner 2049, The Midnight Sky, Guardians of the Galaxy 2: Marvel)

    Alumni profile: Emily Bisset, Freelance 3D Artist

    Find out about Emily's life and success after university

    Emily Bisset graduated in 2020 with a Computer Animation and Visual Effects degree from the University of Portsmouth. She's now a Freelance 3D Artist. Find out what Emily's role entails and how she’s applying the skills she learnt during her time at Portsmouth.

     My name is Emily Bissett.

    I'm currently freelancing as a 3D artist.

    I specialise in materials and textures.

    What made the University of Portsmouth stand out to me is that I saw they had their motion capture facilities there, and so I thought that would be a really cool place to go and study Computer Animation and Visual Effects.

    It is also by the sea and I enjoyed sailing, and it really helped me get into more sailing at the time when I was at university.

    The University of Portsmouth Sailing Club is really, really cool.

    I really like the people in there.

    The skills I've learnt sailing I still use every day and so things like teamwork and working in small teams when you're yacht sailing or racing and so communication is really key there.

    Having that and transferring it into my working life has been really helpful for me.

    I had a placement with Gillette after I finished at Portsmouth.

    I was really lucky I got to work on some consumer facing projects, as well as internal projects.

    To be an intern and to be able to be working on things that the public are going to see, that was a really crazy thing for me to experience.

    When I was working at Gillette, I was actually working in the evenings on personal projects as well.

    These projects were in a software called Substance Designer, which is owned by Adobe, and it's basically visual scripting in order to make a one by one tile of material.

    I obviously always post my work on things like ArtStation and Instagram and LinkedIn and stuff like that, and that got picked up by a company called The Rookies.

    I ended up writing an article for that which then got picked up by Substance and so I got to put my article on their magazine.

    I could see it on their launch page as well so every time you go and launch the software, you could see it, which was really awesome, and that's actually allowed me to get more contract work in.

    If you know you want to do something and you need a degree to do it, definitely go.

    Portsmouth has all the facilities and all the kind of societies and stuff in order to do that.

    Placement year (optional)

    After your second or third year, you can complete an optional work placement to gain professional experience and enhance your skills. It's also a great incentive for employers once you graduate.

    You can work for a company, organisation or agency, or you can go self-employed and start your own business with fellow students or by yourself.

    Whatever you decide – or even if you just want some employability advice – our exclusive Creative Careers team can support you every step of the way. 

    Careers and Employability Service

    Our Careers and Employability Service has extensive recruitment experience and knows the creative sector well, making it easier for students to find placements within the creative industries.

    They can guide you through every step of the application process, including:

    • Searching for the ideal job through their database of vacancies
    • Giving tips on how to write an interesting CV that will catch employers' attention, no matter the role
    • Organising mock interviews, so you can hone your technique and familiarise yourself with the recruitment environment
    • Writing your startup business proposal – if you're going down the self-employment route

    The team will continue to give you support throughout your placement year.

    Learn more about placement year degrees 

    Placement experiences

    Our previous placement students have worked in a wide range of technical roles, including compositing, rigging, texturing, and modeling.

    Many of them have gained their industry experience in our leading facilities at the University, including CCIXR. Others have completed their placements at a number of renowned companies, including:

    • Industrial Light & Magic
    • Framestore
    • Moving Picture Company (MPC)
    • Procter & Gamble

    Featured placement

    Krit Singhania – Procter & Gamble

    Krit, working as a Research and Development intern, reveals the highlights of his placement experience – including some of the fascinating programming and VR projects he's working on.

    Read about Krit's placement

    Fee Information

    Tuition Fee

    GBP 17,900 

    Application Fee

    GBP  
    University of Portsmouth

    Computer Animation and Visual Effects BSc (Hons)

    University of Portsmouth

    [object Object]

    United Kingdom,

    Portsmouth

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