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    Computer Gameplay Design and Production BSc (Hons)
    Go to Staffordshire University
    Staffordshire University

    Computer Gameplay Design and Production BSc (Hons)

    Staffordshire University

    Staffordshire University

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    United Kingdom, Stoke-on-Trent

    Key Facts

    Program Level

    Bachelor

    Study Type

    Full Time

    Delivery

    On Campus

    Campuses

    Main Site

    Program Language

    English

    Start & Deadlines

    Next Intake Deadlines25-Sep-2023
    Apply to this program

    Go to the official application for the university

    Duration 4 year(s)
    Tuition Fee
    GBP 16,750  / year
    Next Intake 25-Sep-2023

    Computer Gameplay Design and Production BSc (Hons)

    About

    If you love the idea of developing exciting and experimental games, this degree may be for you. It's ideal if you're interested in a career as a games designer.

    This course was built with the role of a core games designer or gameplay designer in mind. Youâll focus on scripting in game engines to allow you to take ideas from concept to a playable prototype. Exploring some of the fundamental ideas underpinning modern games, youâll develop fun, exciting and experimental concepts.

    Our academics come from a variety of backgrounds, including fine art, games design, interactive media technology, simulation and mathematical modelling, and they have worked in gaming at all levels. 

    We have a state-of-the-art games design studio and we have excellent links to influential organisations in the industry. Youâll have the opportunity to network with these companies and build contacts for your future career.

    This course was built with the role of a core games designer or gameplay designer in mind. Youâll focus on scripting in game engines to allow you to take ideas from concept to a playable prototype. Exploring some of the fundamental ideas underpinning modern games, youâll develop fun, exciting and experimental concepts.

    Our academics come from a variety of backgrounds, including fine art, games design, interactive media technology, simulation and mathematical modelling, and they have worked in gaming at all levels. 

    We have a state-of-the-art games design studio and we have excellent links to influential organisations in the industry. Youâll have the opportunity to network with these companies and build contacts for your future career.

    This course was built with the role of a core games designer or gameplay designer in mind. Youâll focus on scripting in game engines to allow you to take ideas from concept to a playable prototype. Exploring some of the fundamental ideas underpinning modern games, youâll develop fun, exciting and experimental concepts.

    Our academics come from a variety of backgrounds, including fine art, games design, interactive media technology, simulation and mathematical modelling, and they have worked in gaming at all levels. 

    We have a state-of-the-art games design studio and we have excellent links to influential organisations in the industry. Youâll have the opportunity to network with these companies and build contacts for your future career.

    This course was built with the role of a core games designer or gameplay designer in mind. Youâll focus on scripting in game engines to allow you to take ideas from concept to a playable prototype. Exploring some of the fundamental ideas underpinning modern games, youâll develop fun, exciting and experimental concepts.

    Our academics come from a variety of backgrounds, including fine art, games design, interactive media technology, simulation and mathematical modelling, and they have worked in gaming at all levels. 

    We have a state-of-the-art games design studio and we have excellent links to influential organisations in the industry. Youâll have the opportunity to network with these companies and build contacts for your future career.

    On successful completion of study, we will issue the following award: BSc (Hons) Computer Gameplay Design and Production

    On successful completion of study, we will issue the following award: BSc (Hons) Computer Gameplay Design and Production

    On successful completion of study, we will issue the following award: BSc (Hons) Computer Gameplay Design and Production

    On successful completion of study, we will issue the following award: BSc (Hons) Computer Gameplay Design and Production

    Work placements

    You will undertake work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

    • Enquire about this course
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    • Apply now

    In your first year, youll be introduced to the Unreal Game Engine. The practical work is underpinned with theory-based modules based on games design documentation, small-scale group work, and the fundamentals of gameplay. Youll also have the option to study the narrative in games, the impact of video game realism, scripting in Unity, or 3D modelling.

    During your second year, youll learn how to script in high-level languages. This allows you to create quests, missions and demonstrate your creative designs in the games engine. Youll put these skills into practice as a junior member in a collaborative group project. As an individual, you will also create a paper-based game project using gameplay applications. Doing this will increase your understanding of the wide-ranging aspects of gameplay in modern games. There's also collaborative group work and options that include Indie Game Development in Unity, Unreal Engine Frameworks and Game Interface Design.

    In your final year, you could take on a lead role in a game development project. You will also create a final year game, project or research piece for your portfolio to take into industry. You can pick an option from a wide array of choices that include Technical Games Design, Military Games Design or A.I. Scripting for Games.

    In your first year, youll be introduced to the Unreal Game Engine. The practical work is underpinned with theory-based modules based on games design documentation, small-scale group work, and the fundamentals of gameplay. Youll also have the option to study the narrative in games, the impact of video game realism, scripting in Unity, or 3D modelling.

    During your second year, youll learn how to script in high-level languages. This allows you to create quests, missions and demonstrate your creative designs in the games engine. Youll put these skills into practice as a junior member in a collaborative group project. As an individual, you will also create a paper-based game project using gameplay applications. Doing this will increase your understanding of the wide-ranging aspects of gameplay in modern games. There's also collaborative group work and options that include Indie Game Development in Unity, Unreal Engine Frameworks and Game Interface Design.

    In your final year, you could take on a lead role in a game development project. You will also create a final year game, project or research piece for your portfolio to take into industry. You can pick an option from a wide array of choices that include Technical Games Design, Military Games Design or A.I. Scripting for Games.

    In your first year, youll be introduced to the Unreal Game Engine. The practical work is underpinned with theory-based modules based on games design documentation, small-scale group work, and the fundamentals of gameplay. Youll also have the option to study the narrative in games, the impact of video game realism, scripting in Unity, or 3D modelling.

    During your second year, youll learn how to script in high-level languages. This allows you to create quests, missions and demonstrate your creative designs in the games engine. Youll put these skills into practice as a junior member in a collaborative group project. As an individual, you will also create a paper-based game project using gameplay applications. Doing this will increase your understanding of the wide-ranging aspects of gameplay in modern games. There's also collaborative group work and options that include Indie Game Development in Unity, Unreal Engine Frameworks and Game Interface Design.

    In your final year, you could take on a lead role in a game development project. You will also create a final year game, project or research piece for your portfolio to take into industry. You can pick an option from a wide array of choices that include Technical Games Design, Military Games Design or A.I. Scripting for Games.

    In your first year, youll be introduced to the Unreal Game Engine. The practical work is underpinned with theory-based modules based on games design documentation, small-scale group work, and the fundamentals of gameplay. Youll also have the option to study the narrative in games, the impact of video game realism, scripting in Unity, or 3D modelling.

    During your second year, youll learn how to script in high-level languages. This allows you to create quests, missions and demonstrate your creative designs in the games engine. Youll put these skills into practice as a junior member in a collaborative group project. As an individual, you will also create a paper-based game project using gameplay applications. Doing this will increase your understanding of the wide-ranging aspects of gameplay in modern games. There's also collaborative group work and options that include Indie Game Development in Unity, Unreal Engine Frameworks and Game Interface Design.

    In your final year, you could take on a lead role in a game development project. You will also create a final year game, project or research piece for your portfolio to take into industry. You can pick an option from a wide array of choices that include Technical Games Design, Military Games Design or A.I. Scripting for Games.

    Academic year

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    Professional body accreditation

    Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

    Professional body accreditation

    Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

    Ukie Student Games Conference 2019

    Video

    The Ukie Student Games Conference included inspiring talks, CV workshops and an exclusive expo area for anyone interested in working in the games industry.

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    Disciplines

    School of Digital

    Technologies and Arts

    Requirements

    Entry Requirements

    Undergraduate

    Undergraduate (bachelors) degrees

    To apply for an undergraduate (bachelors) degree you need one of the following qualifications:

    • Community College Diploma / Associate Degree with a minimum grade GPA of 2.5
    • International Baccalaureate (IB) Diploma with 28 points overall
    • Successful completion of a relevant International Foundation Year from a recognised UK Institution
    • For A-Level requirements, please see the ‘entry requirements’ section on the relevant course page

    Integrated masters and two-year accelerated degrees

    To apply for an integrated masters or two-year accelerated degree you need one of the following qualifications:

    •  Community College Diploma / Associate Degree with a minimum grade of 2.8
    • International Baccalaureate (IB) Diploma with 30 points overall
    • Successful completion of a relevant International Foundation Year from a recognised UK Institution
    • For A-Level requirements, please see the ‘entry requirements’ section on the relevant course page

    English Program Requirements

    The majority of our undergraduate bachelor degree courses require a minimum overall IELTS score of 6.0, with 5.5 in reading, writing, speaking and listening. However, we also accept a wide range of qualifications from around the world. The following qualifications are acceptable for most of our Bachelor degree courses.

    Career

    Careers

    Computer Gameplay Design and Production graduates are recruited by both large and small companies, working on a range of platforms and games. We have alumni working in a variety of technical and games design and production roles for companies such as Auroch Digital, Rockstar Games, Sony, Codemasters, Rebellion, Creative Assembly, Ubisoft, Rare, SEGA and Frontier Developments.

    All students have access to Career Connect, our dedicated careers team.

    Global Games Jam 2020

    Video

    222 students. 48 hours. Discover what happened when we held the largest Global Games Jam in the UK.

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    Fee Information

    Tuition Fee

    GBP 16,750 

    How to Apply

    • Contact one of our approved overseas education representatives in your country

    • Use the ‘apply now’ button on the undergraduate course pages to apply through UCAS. (Visit the UCAS website for more information). To do this, you'll need:

      • UCAS course code - you’ll find the four-digit code (e.g. P500) in our prospectus, on the course page or on the UCAS website.

      • An institution code for the university – it's S72 for Staffordshire University.

    Staffordshire University

    Computer Gameplay Design and Production BSc (Hons)

    Staffordshire University

    [object Object]

    United Kingdom,

    Stoke-on-Trent

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