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    Computer Games Programming BSc (Hons)
    Go to Staffordshire University
    Staffordshire University

    Computer Games Programming BSc (Hons)

    Staffordshire University

    Staffordshire University

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    United Kingdom, Stoke-on-Trent

    Key Facts

    Program Level

    Bachelor

    Study Type

    Full Time

    Delivery

    On Campus

    Campuses

    Main Site

    Program Language

    English

    Start & Deadlines

    Next Intake Deadlines25-Sep-2023
    Apply to this program

    Go to the official application for the university

    Duration 4 year(s)
    Tuition Fee
    GBP 16,750  / year
    Next Intake 25-Sep-2023

    Computer Games Programming BSc (Hons)

    About

    Aimed at aspiring programmers, our Computer Games Programming degree will show you how to create exciting games with professional hardware and software tools.

    As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Our labs will help you to develop for multiple platforms, including consoles, phones, tablets and PCs. We also have a usability lab for testing how people interact with games. Staffordshire University is also a member of TIGA, the games industry body, which demonstrates the course adheres to industry requirements.

    Our academics have experience in the industry and are engaged in research, so course content is always relevant. Youâll also get to hear our guest speakers discuss cutting-edge game development tools and processes.

    As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Our labs will help you to develop for multiple platforms, including consoles, phones, tablets and PCs. We also have a usability lab for testing how people interact with games. Staffordshire University is also a member of TIGA, the games industry body, which demonstrates the course adheres to industry requirements.

    Our academics have experience in the industry and are engaged in research, so course content is always relevant. Youâll also get to hear our guest speakers discuss cutting-edge game development tools and processes.

    As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Our labs will help you to develop for multiple platforms, including consoles, phones, tablets and PCs. We also have a usability lab for testing how people interact with games. Staffordshire University is also a member of TIGA, the games industry body, which demonstrates the course adheres to industry requirements.

    Our academics have experience in the industry and are engaged in research, so course content is always relevant. Youâll also get to hear our guest speakers discuss cutting-edge game development tools and processes.

    On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming

    On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming

    On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Programming

    Work placements

    If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

    • Enquire about this course
    • Book an Open Day
    • Apply now

    As soon as you start the course, youll begin to develop a portfolio. This will include creating games, studying game artificial intelligence and physics, computer graphics using DirectX and OpenGL, and network programming for multiplayer game development. Youll learn programming languages such as C++ and C# as well as the software engineering skills needed to develop large, efficient programs.

    During Year 2, youll work in a team to develop a game from an initial concept to a finished product and in your final year you will work in a group to create your own framework on which you will develop a game. Additionally, you can specialise in your own area of interest in your final year modules (Graphics, AI or Mobile) and can work towards a research project in any games / software development related field for your Games Technology Research Project.

    As soon as you start the course, youll begin to develop a portfolio. This will include creating games, studying game artificial intelligence and physics, computer graphics using DirectX and OpenGL, and network programming for multiplayer game development. Youll learn programming languages such as C++ and C# as well as the software engineering skills needed to develop large, efficient programs.

    During Year 2, youll work in a team to develop a game from an initial concept to a finished product and in your final year you will work in a group to create your own framework on which you will develop a game. Additionally, you can specialise in your own area of interest in your final year modules (Graphics, AI or Mobile) and can work towards a research project in any games / software development related field for your Games Technology Research Project.

    As soon as you start the course, youll begin to develop a portfolio. This will include creating games, studying game artificial intelligence and physics, computer graphics using DirectX and OpenGL, and network programming for multiplayer game development. Youll learn programming languages such as C++, Java and C# as well as the software engineering skills needed to develop large, efficient programs.

    During Year 2, youll work in a team to develop a game from an initial concept to a finished product. Well also give you the opportunity to pitch your games to commercial games studios such as Matmi, Team 17 and Media Molecule.

    Youll complete a one-year placement in industry after your second year.

    In your final year, you can specialise in your own area of interest. Youll work in a group to complete a game development project that simulates game industry working practices. Youll also undertake an individual final year project. This could involve developing a complete game, or researching and implementing an advanced topic in game development.

    Academic year

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    Professional body accreditation

    Accredited by BCS, the Chartered Institute for IT on behalf of the Engineering Council for the purposes of fully meeting the academic requirement for Incorporated Engineer and partially meeting the academic requirement for a Chartered Engineer.

    Accredited by BCS, the Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional.

    Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

    Professional body accreditation

    Accredited by BCS, the Chartered Institute for IT on behalf of the Engineering Council for the purposes of fully meeting the academic requirement for Incorporated Engineer and partially meeting the academic requirement for a Chartered Engineer.

    Accredited by BCS, the Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional.

    Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

    Ukie Student Games Conference 2019

    Video

    The Ukie Student Games Conference included inspiring talks, CV workshops and an exclusive expo area for anyone interested in working in the games industry.

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    Disciplines

    School of Digital

    Technologies and Arts

    Requirements

    Entry Requirements

    Undergraduate

    Undergraduate (bachelors) degrees

    To apply for an undergraduate (bachelors) degree you need one of the following qualifications:

    • Community College Diploma / Associate Degree with a minimum grade GPA of 2.5
    • International Baccalaureate (IB) Diploma with 28 points overall
    • Successful completion of a relevant International Foundation Year from a recognised UK Institution
    • For A-Level requirements, please see the ‘entry requirements’ section on the relevant course page

    Integrated masters and two-year accelerated degrees

    To apply for an integrated masters or two-year accelerated degree you need one of the following qualifications:

    •  Community College Diploma / Associate Degree with a minimum grade of 2.8
    • International Baccalaureate (IB) Diploma with 30 points overall
    • Successful completion of a relevant International Foundation Year from a recognised UK Institution
    • For A-Level requirements, please see the ‘entry requirements’ section on the relevant course page

    English Program Requirements

    The majority of our undergraduate bachelor degree courses require a minimum overall IELTS score of 6.0, with 5.5 in reading, writing, speaking and listening. However, we also accept a wide range of qualifications from around the world. The following qualifications are acceptable for most of our Bachelor degree courses.

    Career

    Careers

    Many graduates have secured games programming roles in companies such as Codemasters, Activision, EA, TT Games, Exient, SEGA, Radiant Worlds and Rockstar Games. We also have graduates working in software development for companies such as Thomson Reuters, Transport for London, CERN, BAE Systems, BMW and IBM.

    All students have access to Career Connect, our dedicated careers team.

    Global Games Jam 2020

    Video

    222 students. 48 hours. Discover what happened when we held the largest Global Games Jam in the UK.

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    Fee Information

    Tuition Fee

    GBP 16,750  / year

    How to Apply

    • Contact one of our approved overseas education representatives in your country

    • Use the ‘apply now’ button on the undergraduate course pages to apply through UCAS. (Visit the UCAS website for more information). To do this, you'll need:

      • UCAS course code - you’ll find the four-digit code (e.g. P500) in our prospectus, on the course page or on the UCAS website.

      • An institution code for the university – it's S72 for Staffordshire University.

    Staffordshire University

    Computer Games Programming BSc (Hons)

    Staffordshire University

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    United Kingdom,

    Stoke-on-Trent

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