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    Concept Art for Games and Film BA (Hons)
    Go to Staffordshire University
    Staffordshire University

    Concept Art for Games and Film BA (Hons)

    Staffordshire University

    Staffordshire University

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    United Kingdom, Stoke-on-Trent

    Key Facts

    Program Level

    Bachelor

    Study Type

    Full Time

    Delivery

    On Campus

    Campuses

    Main Site

    Program Language

    English

    Start & Deadlines

    Next Intake Deadlines25-Sep-2023
    Apply to this program

    Go to the official application for the university

    Duration 4 year(s)
    Tuition Fee
    GBP 16,750  / year
    Next Intake 25-Sep-2023

    Concept Art for Games and Film BA (Hons)

    About

    Concept Art for Games and Film is ideal if you're interested in a career in game arts and concept creation, and have strong drawing and painting skills.

    This degree is designed to prepare you for working within the thrilling and rapidly advancing entertainment industry. Itâs perfect if you wish to mix the artistic, creative and technical skills required to be a 2D or concept artist in either the games or film industry.

    Our academics are experts in painting, life drawing, digital sculpting, 3D modelling, animation, lighting and rendering, digital compositing, digital painting, games scripting, motion capture, cinematography and post-production.

    As members of the games industry body TIGA, we provide access to some of the latest technology in game art development. You will use our purpose-built HD TV studio, green screen studios, post-production suites, state-of-the-art digital cinema cameras, HD cameras, motion capture studio, Unreal games engines, and Wacom graphic tablets.

    This degree is designed to prepare you for working within the thrilling and rapidly advancing entertainment industry. Itâs perfect if you wish to mix the artistic, creative and technical skills required to be a 2D or concept artist in either the games or film industry.

    Our academics are experts in painting, life drawing, digital sculpting, 3D modelling, animation, lighting and rendering, digital compositing, digital painting, games scripting, motion capture, cinematography and post-production.

    As members of the games industry body TIGA, we provide access to some of the latest technology in game art development. You will use our purpose-built HD TV studio, green screen studios, post-production suites, state-of-the-art digital cinema cameras, HD cameras, motion capture studio, Unreal games engines, and Wacom graphic tablets.

    On successful completion of study, we will issue the following award: BA (Hons) Concept Art for Games and Film

    On successful completion of study, we will issue the following award: BA (Hons) Concept Art for Games and Film

    • Enquire about this course
    • Book an Open Day
    • Apply now

    Throughout the course you will develop the technical and creative skills necessary to become a film or games concept artist. Youll learn how to combine traditional art techniques with digital painting, 3D modelling and digital sculpting. Youll be able to choose from VFX options in games and film.

    In your second and third years, you will work as a concept artist in a collaborative project with other games students to design and develop a full game. This is an amazing opportunity to experience what it is like working for a real game studio, whilst also receiving guidance and support. Youll use industry standard software such as Photoshop, Maya and Zbrush.

    During your final year, youll benefit from guest lectures from games industry professionals. These will provide inspiration for completing your research and portfolio projects. We discuss career development throughout the course to prepare you to work in the film and games sector.

    Throughout the course you will develop the technical and creative skills necessary to become a film or games concept artist. Youll learn how to combine traditional art techniques with digital painting, 3D modelling and digital sculpting. Youll be able to choose from VFX options in games and film.

    In your second and third years, you will work as a concept artist in a collaborative project with other games students to design and develop a full game. This is an amazing opportunity to experience what it is like working for a real game studio, whilst also receiving guidance and support. Youll use industry standard software such as Photoshop, Maya and Zbrush.

    During your final year, youll benefit from guest lectures from games industry professionals. These will provide inspiration for completing your research and portfolio projects. We discuss career development throughout the course to prepare you to work in the film and games sector.

    Academic year

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    Professional body accreditation

    Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

    Ukie Student Games Conference 2019

    Video

    The Ukie Student Games Conference included inspiring talks, CV workshops and an exclusive expo area for anyone interested in working in the games industry.

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    Disciplines

    School of Digital

    Technologies and Arts

    Requirements

    Entry Requirements

    Undergraduate

    Undergraduate (bachelors) degrees

    To apply for an undergraduate (bachelors) degree you need one of the following qualifications:

    • Community College Diploma / Associate Degree with a minimum grade GPA of 2.5
    • International Baccalaureate (IB) Diploma with 28 points overall
    • Successful completion of a relevant International Foundation Year from a recognised UK Institution
    • For A-Level requirements, please see the ‘entry requirements’ section on the relevant course page

    Integrated masters and two-year accelerated degrees

    To apply for an integrated masters or two-year accelerated degree you need one of the following qualifications:

    •  Community College Diploma / Associate Degree with a minimum grade of 2.8
    • International Baccalaureate (IB) Diploma with 30 points overall
    • Successful completion of a relevant International Foundation Year from a recognised UK Institution
    • For A-Level requirements, please see the ‘entry requirements’ section on the relevant course page

    English Program Requirements

    The majority of our undergraduate bachelor degree courses require a minimum overall IELTS score of 6.0, with 5.5 in reading, writing, speaking and listening. However, we also accept a wide range of qualifications from around the world. The following qualifications are acceptable for most of our Bachelor degree courses.

    Career

    Careers

    Our graduates have secured employment in roles such as concept artist, illustrator and 2D/3D games artist, including character and environmental artist. Companies include Playground Games, Fireproof Studios, Jagex, Antimatter Games, Testology and Mirror Image Design. Other graduates are working as freelance concept artists within the games and film industries.

    All students have access to Career Connect, our dedicated careers team.

    Rhys on Concept Art

    Video

    Concept Art for Games and Film student Rhys shares what it's really like to study his course at Staffordshire University after completing his first year.

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    Fee Information

    Tuition Fee

    GBP 16,750  / year

    How to Apply

    • Contact one of our approved overseas education representatives in your country

    • Use the ‘apply now’ button on the undergraduate course pages to apply through UCAS. (Visit the UCAS website for more information). To do this, you'll need:

      • UCAS course code - you’ll find the four-digit code (e.g. P500) in our prospectus, on the course page or on the UCAS website.

      • An institution code for the university – it's S72 for Staffordshire University.

    Staffordshire University

    Concept Art for Games and Film BA (Hons)

    Staffordshire University

    [object Object]

    United Kingdom,

    Stoke-on-Trent

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