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    Esports Production
    Go to Nottingham Trent University
    Nottingham Trent University

    Esports Production

    Nottingham Trent University

    Nottingham Trent University

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    United Kingdom, Nottingham

    University RankQS Ranking
    595

    Key Facts

    Program Level

    Bachelor

    Study Type

    Full Time

    Delivery

    On Campus

    Course Code

    I600

    Campuses

    Confetti at Creative Quarter Campus

    Program Language

    English

    Start & Deadlines

    Next Intake DeadlinesSeptember-2023
    Apply to this program

    Go to the official application for the university

    Duration 3 year(s)
    Tuition Fee
    GBP 16,500  / year
    Next Intake September-2023

    Esports Production

    About

    Esports is considered one of the fastest growing sports, it's leading the way in live events production, broadcasting and streaming, and content creation. The industry is made up of professional players, games publishers, event specialists, broadcast/streaming providers like Twitch and Youtube, and global sponsors and technology providers.

    At Confetti, our degree is routed in learning about the esports industry as a whole but focusing on broadcast production at the heart of it. Understanding the scale and impact that esports has had on the entertainment industry, the broadcast industry, and now the sports industry is paramount to establishing a career working in the contemporary creative industry.

    Unlike other universities, we're specialists in creative technologies and have over 25 years of expertise in games, media and music. That means we're in a unique position to draw upon our existing teaching expertise and industry contacts across gaming, technical events, production technology and broadcasting, and creative entrepreneurship to enhance your learning experience. We also run our own commercial businesses, including Confetti X (a purpose-built esports and virtual production venue), which means you'll learn and work alongside experts from the industry in a professional setting.

    Thanks to our great links with industry, you'll be presented with opportunities to gain work experience with a range of organisations, such as The NUELGlobal Esports Federation, and British Esports Federation - to name just a few.

    Our unique position means the degree offers a balance between academic and vocational modules. This enables you to learn authentic research skills, practical skills and soft skills, which are all key in fuelling your career in the creative industries.

    This course is taught at Confetti Institute of Creative Technologies in Nottingham.

    You'll learn and practice in our brand new esports hub Confetti X and in our world-class live events complex, Metronome, which boasts a 400-capacity venue and industry-standard live events production workspace.

    We're well-connected in the world of esports, playing host to tournaments and events for the NSE, British Esports Association and other organisations. All these real-life work experience opportunities will complement your learning.

    • Year One
    • Year Two
    • Final year

    Global Esports Industry (40 Credit Points)

    Esports is now one of the most significant sectors within the global games industry. The growth of this market sector has led to new business opportunities, emerging technologies and social trends. This module introduces you to the technological, business-focussed and social factors that are related to the development of Esports through academic research and analysis. This knowledge and understanding is vitally important for the development of new business concepts, products or services related to Esports.

    Principles of Esports Games (40 Credit Points)

    Esports has grown ten-fold in just over five years to a staggering global business. The games themselves have engaged players and viewers alike with developers and publishers always searching for the next big, competitive product. This module focuses on the mechanics and conventions of competitive games design, allowing you to conceptualise your own ideas in relation to competitive Esports games. This knowledge and understanding of how games mechanically work and why we play them is essential to game design, and will support the conceptualisation of/within your own game portfolio.

    Production & Technology (40 Credit Points)

    Being able to understand the importance of technology in Esports broadcasting is essential for those working in the Esports events industry. This module will allow you to explore the technical theory involved in broadcast technology for Esports, whilst developing your practical skills working with equipment.

    Emerging and Disruptive Technologies in Esports Games (20 Credit Points)

    This module focuses on improving your ability to identify and understand key developmental areas of the Esports industry. This will require you to analyse emerging technologies used throughout Esports games development, events production, training and online streaming. Through extensive research you will be asked to propose innovative strategies on how to shape the industry moving forwards.

    Esports Event Management (40 Credit Points)

    This module focuses on event management through a range of key areas. You'll study core event-planning strategies which include resource management and allocation, audience research and the user experience, and digital media production technologies, teaching you how to effectively push the event experience and journey to audiences.

    Live Esports Broadcast Production (40 Credit Points)

    You'll further your knowledge of all the associated event production technology required to deliver a live Esports event including broadcast, live sound, stage lighting, live video and streaming technologies. You'll work with a range of technical and mathematical data to study and design the technology configurations that can support a live Esports event. This module will have a strong practical emphasis in a workshop environment that will allow you to practise and evaluate skills and techniques using industry-standard technology and software. It is expected that you'll specialise in one or more areas of production technology, and by working collaboratively you will have the skillset and understanding to deliver a successful Esports event as a production team.

    Industry Practice (20 Credit Points)

    During this module you'll undertake appropriate self-directed projects, working collaboratively on creative concepts, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in both the Esports and creative industries. The nature of creative industries is increasingly defined by freelance and self-employed models of work. Consequently, individuals seeking work in industry need to appreciate the pressures of working on multiple projects to strict deadlines and the subsequent demands this places on time and resources. Similarly, an understanding of professional practice and the legal and economic imperatives in industry is important, as is effective communication, self-efficacy and autonomy. This module aims to develop these skills by challenging you to develop a range of self-directed projects.

    Social Media Production and Management (20 Credit Points)

    This module focuses on developing a thorough and critical understanding of the role and function of social media within the creative media industry, with emphasis on Esports events. During this module you'll learn about the different social media platforms that form the online community driving Esports. Through research and study, you will understand and apply innovations in advertising campaigns to form your own digital marketing campaign for an Esports event. This will encompass digital media production technologies applied to understanding public relations and intellectual property protection.

    Capstone Project (60 Credit Points)

    This module encompasses all that you have learned throughout your studies into a final major project. The project is based on the development of a live Esports exhibition drawing in a variety of guests, sponsors, performances and tournaments. To achieve this, you'll engage with a number of live events, from which you will critically analyse  and evaluate techniques, and apply them to the design of your own event. You'll focus on a core area of this event and apply innovation with technology, work collaboratively with other course areas, and as a result be the driving force behind a large-scale Esports spectacle.

    Technology Investigation (40 Credit Points)

    This module provides you with the opportunity to undertake sustained investigation into a specific area of live Esports production and broadcast, building on your previous knowledge, experience and skills acquired during Levels 4 and 5. This module will allow you to critically explore a specific issue or area of personal interest within your chosen field. You will achieve this by undertaking a self-initiated practical research project supported by tutor supervision. As part of this investigation, you'll also enhance your abilities to communicate your findings with an audience and consolidate your skills in project management and self-directed work, both of which are vital for a career within the creative media industries. The module serves to acquaint you with the key skills and practices required to undertake and complete an independent research project. The module will also enable you to understand the role of Intellectual Property (IP) in supporting the creative economy and how you can identify and legally protect your ideas and innovations. The module will offer an insight into how you can manage and license your IP, and what you do if someone else uses your ideas or without your permission.

    Requirements

    Entry Requirements

    Your qualification You could study

    Secondary School Certificate (Tawjihi)

    Grade 75%+

    International Year One courses at NTIC
    Two year Post Tawjihi from Higher Technical Institutes or Commercial Institutes Students who have studied for two years after the Tawjihi can be considered for Year One undergraduate courses
    OND / HND and Associate Degrees Advanced entry (Year Two or Three) undergraduate courses

    Career

    After an action-packed, intellectually-stimulating three years, you'll leave Confetti with a host of invaluable technical and critical thinking skills that will allow you to work in the esports industry, with a focus on production and technology. As technology continues to develop, you'll be one step ahead in being able to adapt to emerging technologies.

    You could find yourself working in areas such as event management, broadcast and production, marketing, games design, event production, or in a role as an analyst, streamer, observer, shoutcaster or consultant.

    YouFirst – working with our Employability Team

    Studying a degree at a popular university has many benefits, none more so than having access to a large employability team.

    Our friendly, experienced careers consultants will work closely with you at every stage of your career planning, providing personal support and advice you won't find in a book or on the internet. You can benefit from this at any time during your studies and up to three years after completing your course.

    Fee Information

    Tuition Fee

    GBP 16,500  / year

    How to Apply

    You can apply through UCAS. If you are not applying to any other UK universities, you can apply directly to us on our NTU applicant portal.

    Application advice

    Apply early so that you have enough time to prepare – processing times for Student visas can vary, for example. After you've applied, we'll be sending you important emails throughout the application process – so check your emails regularly, including your junk mail folder.

    Writing your personal statement

    Be honest, thorough, and persuasive – we can only make a decision about your application based on what you tell us:

    Would you like some advice on your study plans?

    Our international teams are highly experienced in answering queries from students all over the world. We also have members of staff based in Vietnam, China, India and Nigeria and work with a worldwide network of education counsellors.

    Nottingham Trent University

    Esports Production

    Nottingham Trent University

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    United Kingdom,

    Nottingham

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