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    Key Facts

    Program Level

    Bachelor

    Study Type

    Full Time

    Delivery

    On Campus

    Course Code

    I741

    Campuses

    Main Site

    Program Language

    English

    Start & Deadlines

    Next Intake Deadlines25-Sep-2023
    Apply to this program

    Go to the official application for the university

    Duration 4 year(s)
    Tuition Fee
    GBP 16,750  / year
    Next Intake 25-Sep-2023

    Games Art BA (Hons)

    About

    With our Games Art degree, you will be able to get to grips with everything from environment and character creation to props, vehicle and weapon design.

    If you want to create the amazing visual elements that are seen in games, our Games Art degree will provide you with the skills you need for a career as a 3D artist.

    Throughout the course, you will study 3D modelling, digital sculpting, texturing, observational drawing and character design. You will also learn how to art direct your work as you apply the fundamentals of Art and Design theory to your coursework and skill development. Developing your own artistic workflow in the creation of your career portfolio is highly encouraged and supported during your study.

    During your second and third years we provide you with the opportunity to choose from career specialisms within different pathways of study. This helps you to create a curated portfolio ready for the industry.

    You can choose to specialise in the following pathways:

    Character Art:

    • Specialise in creating fantastic game ready creatures and characters using ZBrush and Marvelous Designer.

    Environment Art:

    • Specialise in world building and crafting detailed environments that immerse the player using the Autodesk creative suite, ZBrush, Substance, Houdini, Speed Tree and the Unreal Engine

     

    If you want to create the amazing visual elements that are seen in games, our Games Art degree will provide you with the skills you need for a career as a 3D artist.

    Throughout the course, you will study 3D modelling, digital sculpting, texturing, observational drawing and character design. You will also learn how to art direct your work as you apply the fundamentals of Art and Design theory to your coursework and skill development. Developing your own artistic workflow in the creation of your career portfolio is highly encouraged and supported during your study.

    During your second and third years we provide you with the opportunity to choose from career specialisms within different pathways of study. This helps you to create a curated portfolio ready for the industry.

    You can choose to specialise in the following pathways:

    Character Art:

    • Specialise in creating fantastic game ready creatures and characters using ZBrush and Marvelous Designer.

    Environment Art:

    • Specialise in world building and crafting detailed environments that immerse the player using the Autodesk creative suite, ZBrush, Substance, Houdini, Speed Tree and the Unreal Engine

     

    On successful completion of study, we will issue the following award: BA (Hons) Games Art

    On successful completion of study, we will issue the following award: BA (Hons) Games Art

    • Enquire about this course
    • Book an Open Day
    • Apply now

    During your first year you will learn the fundamentals of 3D modelling and texturing for use in a real-time games engine, Unreal Engine. You will learn art and design principles, art direction, visual art theories and will develop an understanding of shape, form, volume and anatomy through life drawing and fundamental studies. You will build up your core skills as an artist, whilst learning the technical aspects of creating and texturing 3D models for real-time video games.

    In the second year you will develop an understanding of games production through being a games artist for a group game development project. You will also have the chance to tailor the course to your future career ambitions by selecting from a range of pathway modules and specialising in:

    • Character Art
    • Environment Art

    In the final year of your degree, you will continue to progress your skillset and further develop your portfolio skills with our final pathway modules, games art project and advanced 3D modelling. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.

    During your first year you will learn the fundamentals of 3D modelling and texturing for use in a real-time games engine, Unreal Engine. You will learn art and design principles, art direction, visual art theories and will develop an understanding of shape, form, volume and anatomy through life drawing and fundamental studies. You will build up your core skills as an artist, whilst learning the technical aspects of creating and texturing 3D models for real-time video games.

    In the second year you will develop an understanding of games production through being a games artist for a group game development project. You will also have the chance to tailor the course to your future career ambitions by selecting from a range of pathway modules and specialising in:

    • Character Art
    • Environment Art

    In the final year of your degree, you will continue to progress your skillset and further develop your portfolio skills with our final pathway modules, games art project and advanced 3D modelling. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.

    Academic year

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    Professional body accreditation

    Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.

    Games Labs tour

    Video

    Course Director for Games Design, Greg Penninck takes you on a behind the scenes tour of our Games Labs.

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    Disciplines

    School of Digital

    Technologies and Arts

    Requirements

    Entry Requirements

    Undergraduate

    Undergraduate (bachelors) degrees

    To apply for an undergraduate (bachelors) degree you need one of the following qualifications:

    • Community College Diploma / Associate Degree with a minimum grade GPA of 2.5
    • International Baccalaureate (IB) Diploma with 28 points overall
    • Successful completion of a relevant International Foundation Year from a recognised UK Institution
    • For A-Level requirements, please see the ‘entry requirements’ section on the relevant course page

    Integrated masters and two-year accelerated degrees

    To apply for an integrated masters or two-year accelerated degree you need one of the following qualifications:

    •  Community College Diploma / Associate Degree with a minimum grade of 2.8
    • International Baccalaureate (IB) Diploma with 30 points overall
    • Successful completion of a relevant International Foundation Year from a recognised UK Institution
    • For A-Level requirements, please see the ‘entry requirements’ section on the relevant course page

    English Program Requirements

    The majority of our undergraduate bachelor degree courses require a minimum overall IELTS score of 6.0, with 5.5 in reading, writing, speaking and listening. However, we also accept a wide range of qualifications from around the world. The following qualifications are acceptable for most of our Bachelor degree courses.

    Career

    Careers

    Our past graduates have achieved worldwide success, securing jobs in games studios around the globe. One graduate was Lead Character Artist at Naughty Dog, working on The Last of Us, before moving to Avalanche Studios in New York. We also have artists at Playground Games, Codemasters, Dovetail Games and Sumo Digital.

    All students have access to Career Connect, our dedicated careers team.

    BA (Hons) Games Art - Ryan Thomason-Jones

    Video

    Recent graduate Ryan discusses his time on our BA (Hons) Games Art degree.

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    Fee Information

    Tuition Fee

    GBP 16,750 

    How to Apply

    • Contact one of our approved overseas education representatives in your country

    • Use the ‘apply now’ button on the undergraduate course pages to apply through UCAS. (Visit the UCAS website for more information). To do this, you'll need:

      • UCAS course code - you’ll find the four-digit code (e.g. P500) in our prospectus, on the course page or on the UCAS website.

      • An institution code for the university – it's S72 for Staffordshire University.

    Staffordshire University

    Games Art BA (Hons)

    Staffordshire University

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    United Kingdom,

    Stoke-on-Trent

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