About this degree
Immersive storytelling is a developing field across enterprise and entertainment. Unlike other VR /immersive MAs, this programme focuses on Factual Storytelling in particular, including creating stories for enterprise use with the potential for collaboration across other faculties in UCL. The MA provides training in the use of 360º cameras, immersive sound equipment and computer graphics-based VR experiences along with developing your skills as a factual immersive storyteller.
It will teach you the fundamentals of immersive storytelling and equip you with a robust self-learning ‘growth mindset’ to equip you for your professional life beyond the MA. You will learn to devise, plan, produce and pitch exhibition quality non-fiction immersive narrative-based experiences, giving you the skills to enable you to practice as creators of non-fiction 360º/VR/immersive storytellers.
We encourage you to explore the boundaries of immersive storytelling, drawing on anthropological and social science approaches to documentary, engaging with, and taking inspiration from existing material including games, films and immersive audio experiences along with a wider range of stimuli relating to immersive engagement. You will also have regular contact with leading industry experts to help you expand your ideas and ambitions. Across the programme you will also be introduced to and engage with ethical questions around immersive storytelling.
By the end of the programme, you will have acquired full competence in operating digital 360º recording and filming devices, editing, basic coding in game engines and you will be capable of delivering professional level quality immersive stories as well as storytelling skills to create effective content.
Who this course is for
We are looking for students who want to be part of, and help define, the emerging world of immersive production and storytelling. Prospective students may already be actively engaged with immersive storytelling in previous work or studies and want to extend their storytelling by exploring experiential factual storytelling.
What this course will give you
With this MA we continue UCL’s tradition of developing a new generation of immersive experts, which began some years ago with groundbreaking research in immersive technologies by Mel Slater and Anthony Steed in UCL Computer Science. Taught by leading immersive professionals, this MA programme addresses the increasing demand for professional training in VR and XR technologies and storytelling techniques.
Based in Anthropology, through option module choices, students can extend their learning into traditional and new forms of social science, thereby enhancing the range of, and approach to, the stories they wish to tell.
As VR embeds as a tool for enterprise, students also have the opportunity to collaborate with members of other world-leading faculties across UCL to create collaborative, cross-disciplinary work which has the potential to address solutions for current social challenges.
This programme is based at our brand new UCL East campus in East London, forming part of the School for Creative and Cultural Industries. Students will benefit from cultural and educational connections with our East Bank partners such as the V&A and BBC, as well as state-of-the-art facilities including exhibition, performance and curating spaces, conservation studios and a 160-seater surround-sound cinema.
UCL also houses London’s global non-fiction film festival, Open City Documentary Festival. Students have access to this festival, providing a unique opportunity to engage with the global creative non-fiction industry.
