In an era of unparalleled opportunities for skilled visual players and sequential image-makers, you will create, explore and play with 3D digital technologies and develop a specialist personal practice.
The animation industry is rapidly evolving, with new developments in real-time animation and immersive digital world-building.
Through experimentation and learning of advanced technical skills, youll instigate innovative approaches driven by critical understanding and self-reflection.
During the course, youll create 3D computer animation sequences and assets, both individually and as part of creative teams comprising students from different media disciplines.
Collaborative work forms an important part of the course philosophy and you'll work with external industry partners as well as other courses within LCC such as MA Games Design, MA Illustration and Visual Media, MA Visual Effects and MA Animation.
The course curriculum covers to two main areas:
- ​Animation for Film and Motion Graphics
In this area, you'll learn the skills to be a specialist in the latest technologies within animation, lighting and compositing.
Building on the principles of animation, cinematography and film language, youll explore filmic storytelling and characterisation within short animated sequences, motion graphics and/or short films.
- Animation for Games and Immersive Storytelling
Youll learn specialist 3D animation techniques such as real-time animation, environment design, interactive design and 360° storytelling.
What can you expect?
As well as developing skills in 3D space narrative and interpreting ideas for the flat screen, youll also explore the differences between producing linear storytelling and viewer-led interactive experiences.
Youll be encouraged to work across multiple formats, exploring how animation can be used in different contexts such as in the digital media, online, mobile and interactive games and installations, virtual reality (VR) and augmented reality (AR).
Work experience and opportunities
Live industry projects, workshops and professionals masterclasses, will introduce you to a field thats constantly growing and developing, giving you skills for work in a collaborative and/or independent practice.
Through engagement with a range of industry professionals and permanent teaching staff, youll have access to workshops that build in complexity from intermediate to advanced levels across 3D computer animation skills.
Academic contextualisation, criticality and curiosity underpin studio practice, while collaboration across courses and programmes within the Screen School are encouraged.
The course supports progression to research at MPhil/PhD level as well as to advanced self-directed practice.
Mode of Study
MA 3D Computer Animation is in Full Time mode which runs for 45 weeks over 15 months. You will be expected to commit 40 hours per week to study.
