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    Video Game Studies
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    San Francisco State University

    Video Game Studies

    San Francisco State University

    San Francisco State University

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    United States of America, San Francisco

    University RankQS Ranking
    1284

    Key Facts

    Program Level

    Bachelor

    Study Type

    Full Time

    Delivery

    On Campus

    Application Fee

    USD 70 

    Campuses

    Main Site

    Program Language

    English

    Start & Deadlines

    Next Intake Deadlines16-Aug-2023
    Apply to this program

    Go to the official application for the university

    Duration 4 year(s)
    Tuition Fee
    USD 31,823  / 7 unit
    Next Intake 16-Aug-2023

    Video Game Studies

    About

    Video Games represent a major cultural form that has eclipsed box office revenue worldwide.  Academic programs that examine games and interactive media are proliferating with the recognition that we must examine the role they play in our society.  Video games must be understood as meaningful systems that exert  both personal and cultural influence.  Video games are at once creative and aesthetic objects, psychological and social experiences, cultural artifacts, forums and modalities of interaction, platforms for storytelling and communication, opportunities for ethical and ideological inquiry, sites of (often problematic) identity construction, and instances of collaboration and creative interaction for an incredibly diverse international demographic.  This program brings together a wide variety of academic disciplinary approaches in order to apprehend the diverse qualities and effects of this multimodal object.   Such work trains students in interdisciplinary research and critical thinking about a ubiquitous media at the same time it prepares students for a wide variety of careers in burgeoning fields related to video games.

    Completion of this program in Video Game Studies will enable students to perform the following at the level of a minor:

    1. Identify elements, principles and techniques in game design and evaluate them. (Field I)
    2. Apply research and literary or other disciplinary theories in Video Game Studies to analyze or interpret video games as aesthetic forms, constructed narratives, or designed interactive engagements. (Field II)
    3. Describe aspects of the social, political, ideological or other historical contexts of video games or gaming practices, including such as aspects as the cultivation of critical perspectives on intersecting identities and the impact of games on communities; analyze at least once such aspect through an appropriate methodology. (Field III)

    All of these PLOs will be met at the introductory level by our required course "Introduction to Video games: A Comparative Perspective."

    Each of these PLOs will be mastered, at the level of a minor, by a single course taken in each of the following fields. Each field directly corresponds to one of the PLOs:

    • Field I: Game Design  Students will study and gain hands-on experience learning the principles and techniques of designing and developing video games as creators (programming, scriptwriting, sound design, animation, musical scoring, etc.). (PLO #1)
    • Field II: Interpretation and Theory  Students will study existing video games as aesthetic forms, constructed narratives, or designed interactive engagements in order to arrive at discipline-specific conclusions about the qualities and significance of those designs.  This would include courses that examine genres of video games, undertake formal analyses and theorization of video games, or take up questions like the ethics implied by decision tree design or the representation of race in a given game. (PLO #2)
    • Field III: Reception and Impact  Students will study the historical and ongoing roles of video games on social, economic, political, and other grounds.  This field also deals with cultural phenomena such E-sports, streaming platforms, player communities, public or scholastic events, media reporting, psychological impact, etc.  It would cover the history of video games from any perspective (cultural, industrial, etc.), questions about demographics or distribution, economies of exchange, etc. (PLO #3)

    Requirements

    Entry Requirements

    Shehaadat al-thaanawiya al-'aama | General Certificate of Secondary Education

    Fee Information

    Tuition Fee

    USD 31,823 

    Application Fee

    USD 70 

    How to Apply

    1. Explore and Choose a Major

    With more than 100 undergraduate majors to choose from, you can discover your unique path in life at SF State. Whatever you choose to study, you will learn from faculty experts who are dedicated to helping you develop your potential.

    2. Apply Online

    Apply online at www.calstate.edu/apply during the filing period (see Dates & Deadlines).

    A $70 (non-refundable) application fee is due at the time of submission and can be paid by credit card or PayPal. 

    Use this International Student Application Checklist to gather the information you will need to complete your online application.

    SF State uses your self-reported information from the application to make an admission decision, so it is extremely important that you answer all questions on the application completely and accurately.

    3. Submit any requested documents

    Once we review your application we will notify you by email with instructions and deadlines should we need any additional documents.

    4. Check your application status

    San Francisco State communicates with students via e-mail. Make sure to read all e-mail messages and pay careful attention to deadlines.

    Check your application status to ensure all supporting materials have been received.

    San Francisco State University

    Video Game Studies

    San Francisco State University

    [object Object]

    United States of America,

    San Francisco

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