Course overview
The course will explore the use of a range of immersive techniques and technologies4 in contemporary creative practice including but not limited to:
- Headset Technologies: Virtual Reality (VR) / Augmented Reality (AR) / Mixed Reality (MR)
- Narrative Forms: Interactive Storytelling / Hypertext / Choose your own adventure
- Play: Role Playing Games / Escape Rooms / Street Games
- Performance: Immersive Theatre / Performance Capture / Digital Dance
- Leisure: Theme parks / Outdoor and “Secret” Cinema / Heritage Settings
- Sonic experiences: Multichannel Audio / ASMR / Spatial Composition
- Site-responsive Working: Projection Mapping / Real-time Mobile Technologies / 5G and IoT4
Why you should study this course
The course has been structured to allow you the opportunity to gain a breadth of experience and also to work in-depth on a chosen specialism, with the aim of becoming a dynamic and agile graduate who is prepared for an evolving, creative-critical discipline, not tied to the limitations of any one particular technology or approach. Graduates from the course should be able to excel across the realisation and actualisation of live projects with collaborators across communities and industries, digital, cultural, creative and third sectors. Benefits include:
- Working alongside the university’s Office of Teaching and Learning, the Disruptive Media Learning Lab and the Global Opportunities team, delivering high-quality projects and learning experiences2.
- Opportunities to participate in a range of exciting field trips and industry visits2 – previous students visited the Ai Weiwei Exhibition in London, ESL Games in Leicester, the Ikon Gallery in Birmingham, Somerset House in London, Ashmolean and Pitt Rivers Museums in Oxford, and the National Media Museum in Bradford.
