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    Bachelor of Games and Interactivity/ Bachelor of Animation
    Go to Swinburne University of Technology
    Swinburne University of Technology

    Bachelor of Games and Interactivity/ Bachelor of Animation

    Swinburne University of Technology

    Swinburne University of Technology

    flag

    Australia, Melbourne

    University RankQS Ranking
    286

    Key Facts

    Program Level

    Bachelor

    Study Type

    Full Time

    Delivery

    On Campus

    Course Code

    095611J

    Campuses

    Hawthorn

    Program Language

    English

    Start & Deadlines

    Next Intake Deadlines27-Feb-2025
    Apply to this program

    Go to the official application for the university

    Duration 4 year(s)
    Tuition Fee
    AUD 38,960  / year
    Next Intake 27-Feb-2025

    Bachelor of Games and Interactivity/ Bachelor of Animation

    About

    The Bachelor of Games and Interactivity/Bachelor of Animation offers students a competitive edge in the fields of animation and games development.

    You'll acquire a broad understanding of animation through the practice of animation techniques. Learn about film, television and animation history and theory; as well as the role of games in contemporary society and how games are developing as a cultural industry.

    You'll also gain real industry experience while you study through our Work Integrated Learning programs, which are a guaranteed part of all our bachelor degrees and can include placements, internships or industry-linked projects. In this double degree, in the units Major Project: Development and Pre-Production and Major Project: Production and Post-Production (ANI30001 and ANI30001), and the Games and Interactivity Project 1 and 2 (GAM30003 and GAM30003), you'll have the opportunity to apply your learning in a professionally focused, multidisciplinary project during your final year of study.

    Graduates will be equipped with the skills needed to work in the rapidly evolving animation and games industries as well as the broader digital media sector.

    • systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of Games and Interactivity
    • formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of Games and Interactivity
    • critically analyse information to generate creative solutions to solve complex problems in the area of Games and Interactivity
    • define and integrate theoretical principles and apply these in the area of Games and Interactivity
    • apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
    • interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
    • coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
    • exercise critical thinking and judgement to articulate concepts and solve problems across a range of animation media and contexts
    • analyse, critically review, consolidate and synthesise knowledge of animation to inform creative and technical decision-making
    • apply cognitive and technical skills to pre-visualise and produce animation within linear or interactive narrative structures
    • demonstrate a breadth of creative and production techniques to craft high quality characters, objects, environments and their animation
    • present a clear, coherent and independent articulation of animation topics, genres and trends within the field of animation
    • show initiative and judgement during the development, production and management of animated concepts
    • compare, select and apply best-practice production techniques and workflows to different animation mediums and contexts
    • extend communication and organisational skills to manage animation projects and tasks with personal responsibility and accountability
    • perceive organisational, social, legal and ethical issues, and address these within the development, production and distribution of animated productions.

    Requirements

    Entry Requirements

    Entry requirements

    A prerequisite for many courses, the Pearson Test of English Academic (PTE Academic) can now be done on campus in Hawthorn at Room 132, Building TD. Book now or call +61 3 9214 3584 for more information.

    Assess your eligibility for entry to Swinburne.

    Career

    This program provides a range of opportunities within the games and animation industries – as well as allied creative industries such as digital media and motion graphics.

    Fee Information

    Tuition Fee

    AUD 38,960  / year

    How to Apply

    To apply online, you will need these supporting documents

    • Certified copies of your previous academic results.
    • Certified English language proficiency test results (IELTS, PTE or TOEFL).
    • Letters from your school or employer.
    • If you do not meet the Year 12 design prerequisite a portfolio will need to be submitted for assessment (except for the Swinburne Foundation Year (Design)).
    • A Statement of Activity if there is a gap in study (for example, if you graduated secondary education in 2017 and are applying for one of our courses in 2019, we will require a written statement of what you have been doing in 2018).

    If you are applying for credit, you must include course outlines and translated (English) copies (if required) from your previous or current course. 

    Begin your online application
    Swinburne University of Technology

    Bachelor of Games and Interactivity/ Bachelor of Animation

    Swinburne University of Technology

    [object Object]

    Australia,

    Melbourne

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