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    Computer Games Development BSc (Hons)
    Go to Staffordshire University
    Staffordshire University

    Computer Games Development BSc (Hons)

    Staffordshire University

    Staffordshire University

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    United Kingdom, Stoke-on-Trent

    Key Facts

    Program Level

    Bachelor

    Study Type

    Full Time

    Delivery

    On Campus

    Campuses

    Main Site

    Program Language

    English

    Start & Deadlines

    Next Intake Deadlines25-Sep-2023
    Apply to this program

    Go to the official application for the university

    Duration 4 year(s)
    Tuition Fee
    GBP 16,750  / year
    Next Intake 25-Sep-2023

    Computer Games Development BSc (Hons)

    About

    If you aspire to set up your own game studio or to work as a programmer in an established studio, look no further than our Computer Games Development degree.

    Are you a keen programmer who wants to learn about games development in general, as well as technical games programming skills? This course is suited to those who aspire to work in an indie games studio or develop mobile games, and is also good preparation for a career as a software developer in the wider computing industry.

    As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Using industry standard games engines such as UE4 and Unity, youâll gain experience in developing games from an initial concept to finished product. You will have the opportunity to pitch your games to commercial studios, which have included Playground Games, Ubisoft, Codemasters, Team 17 and Media Molecule in recent years.

    Are you a keen programmer who wants to learn about games development in general, as well as technical games programming skills? This course is suited to those who aspire to work in an indie games studio or develop mobile games, and is also good preparation for a career as a software developer in the wider computing industry.

    As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Using industry standard games engines such as UE4 and Unity, youâll gain experience in developing games from an initial concept to finished product. You will have the opportunity to pitch your games to commercial studios, which have included Playground Games, Ubisoft, Codemasters, Team 17 and Media Molecule in recent years.

    Are you a keen programmer who wants to learn about games development in general, as well as technical games programming skills? This course is suited to those who aspire to work in an indie games studio or develop mobile games, and is also good preparation for a career as a software developer in the wider computing industry.

    As members of the PlayStation® First Academic Program run by Sony, we have access to professional development hardware and software tools. Using industry standard games engines such as UE4 and Unity, youâll gain experience in developing games from an initial concept to finished product. You will have the opportunity to pitch your games to commercial studios, which have included Playground Games, Ubisoft, Codemasters, Team 17 and Media Molecule in recent years.

    On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Development

    On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Development

    On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Development

    Work placements

    If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

    • Enquire about this course
    • Book an Open Day
    • Apply now

    In your first year, you will build a foundation for your studies by completing core modules which are shared with our Computer Games Programming students.

    This provides the opportunity to transfer between courses if you wish. Youll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.

    During your second year, you will analyse market trends, develop a marketing plan, and design and develop your own games for internal release. To complement the programming elements of the award, you will learn wider games development concepts such as asset creation, animation, game and level design, and balancing and testing.

    In your final year, you will work with game designers, artists and producers to create games in a simulated game studio work environment. Youll enhance your skills in an aspect of game development, by researching and developing a game artefact for your final year project.

    In your first year, you will learn the fundamental foundations of Computer Games development to prepare you for your three year BSc.

    In your second year, you will begin your BSc studies by completing core modules which are shared with our Computer Games Programming students.

    This provides the opportunity to transfer between courses if you wish. Youll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.

    During your third year, you will analyse market trends, develop a marketing plan, and design and develop your own games for internal release. To complement the programming elements of the award, you will learn wider games development concepts such as asset creation, animation, game and level design, and balancing and testing.

    In your final year, you will work with game designers, artists and producers to create games in a simulated game studio work environment. Youll enhance your skills in an aspect of game development, by researching and developing a game artefact for your final year project.

    In your first year, you will build a foundation for your studies by completing core modules which are shared with our Computer Games Programming students.

    This provides the opportunity to transfer between courses if you wish. Youll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.

    During your second year, you will analyse market trends, develop a marketing plan, and design and develop your own games for internal release. To complement the programming elements of the award, you will learn wider games development concepts such as asset creation, animation, game and level design, and balancing and testing.

    After your second year, you will complete a placement year. You could join a games company, be self-employed, or work in our very own commercial games studio.

    In your final year, you will work with game designers, artists and producers to create games in a simulated game studio work environment. Youll enhance your skills in an aspect of game development, by researching and developing a game artefact for your final year project.

    Academic year

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.

    Computing and Digital Technologies blog

    Blog

    Read the latest blog from Games Design in Computing and Digital Technologies

    Disciplines

    School of Digital

    Technologies and Arts

    Requirements

    Entry Requirements

    Undergraduate

    Undergraduate (bachelors) degrees

    To apply for an undergraduate (bachelors) degree you need one of the following qualifications:

    • Community College Diploma / Associate Degree with a minimum grade GPA of 2.5
    • International Baccalaureate (IB) Diploma with 28 points overall
    • Successful completion of a relevant International Foundation Year from a recognised UK Institution
    • For A-Level requirements, please see the ‘entry requirements’ section on the relevant course page

    Integrated masters and two-year accelerated degrees

    To apply for an integrated masters or two-year accelerated degree you need one of the following qualifications:

    •  Community College Diploma / Associate Degree with a minimum grade of 2.8
    • International Baccalaureate (IB) Diploma with 30 points overall
    • Successful completion of a relevant International Foundation Year from a recognised UK Institution
    • For A-Level requirements, please see the ‘entry requirements’ section on the relevant course page

    English Program Requirements

    The majority of our undergraduate bachelor degree courses require a minimum overall IELTS score of 6.0, with 5.5 in reading, writing, speaking and listening. However, we also accept a wide range of qualifications from around the world. The following qualifications are acceptable for most of our Bachelor degree courses.

    Career

    Careers

    As a graduate of this course you will be well equipped to work in the games industry as a gameplay programmer or indie developer. You will also have the skills to pursue a career in the wider computing industry as a software developer.

    Each year commercial studios are invited in to interview our final year students for graduate positions. In recent years these studios have included Rockstar Games, D3t, Red Kite Games, Sumo Digital, Boss Alien and Flix Interactive.

    Some graduates from the Games Programming courses are currently working in companies such as Activision, Rockstar Games, Rebellion, Red Kite Games, Frontier, Traveller’s Tales, and Codemasters.

    All students have access to Career Connect, our dedicated careers team.

    Ukie Student Games Conference 2019

    Video

    The Ukie Student Games Conference included inspiring talks, CV workshops and an exclusive expo area for anyone interested in working in the games industry.

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    Fee Information

    Tuition Fee

    GBP 16,750  / year

    How to Apply

    • Contact one of our approved overseas education representatives in your country

    • Use the ‘apply now’ button on the undergraduate course pages to apply through UCAS. (Visit the UCAS website for more information). To do this, you'll need:

      • UCAS course code - you’ll find the four-digit code (e.g. P500) in our prospectus, on the course page or on the UCAS website.

      • An institution code for the university – it's S72 for Staffordshire University.

    Staffordshire University

    Computer Games Development BSc (Hons)

    Staffordshire University

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    United Kingdom,

    Stoke-on-Trent

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